I'd like the ability to spawn a unit, then set all sounds created by that unit to a specific volume or just mute the unit entirely. It really seems like I should be able to do this with SendActorMessagetoUnit - Sound Set Volume/Sound Set Muted, but I cannot seem to get these actions to produce any results.
The only action I can get to work right now is Set Sound Channel Volume. If I use this then I'd need to modify all the sounds I'm using to make sure all sounds of the same volume are in the same channel. Doable but seems like an ugly work around as I'd have to edit data every time I use a new unit/sound.
Yeah i think the only way to edit it effectively is by editing the sound volume in the data module. Not that ugly of a workaround imo, just edit the existing sound entries
I'd like the ability to spawn a unit, then set all sounds created by that unit to a specific volume or just mute the unit entirely. It really seems like I should be able to do this with SendActorMessagetoUnit - Sound Set Volume/Sound Set Muted, but I cannot seem to get these actions to produce any results.
The only action I can get to work right now is Set Sound Channel Volume. If I use this then I'd need to modify all the sounds I'm using to make sure all sounds of the same volume are in the same channel. Doable but seems like an ugly work around as I'd have to edit data every time I use a new unit/sound.
Any simple solution to this?
@ZMilla93: Go
Yeah i think the only way to edit it effectively is by editing the sound volume in the data module. Not that ugly of a workaround imo, just edit the existing sound entries
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