Don't know if this belongs on the trigger forum or on the art forum as the solution might be found in only one of them.
I'm making an installation map where there are gonna be alarms and lockdowns. I want to change lightning in one specific region during the game to visualize this. The trigger solution seem to change lightning over the entire map and thats not what i want. Is there a simple solution to change only the region in question?
If not, I've been thinking about a more complex solution. If I could get a model of a completely white square and a completely white circle I could perhaps fake the lightning effect by applying tint and opacity to the actor. But I dont know how to implement such models into the game. Could anyone help me with that?
I've recently seen such effects made with doodads (not lighting, so i'm not sure if there's a proper doodad for this, but remember smth of that sort). The idea is:
1). You place the doodad where needed;
2). At the map init trigger, you order the doodad to permanently play its "death animation", meaning that it won't be visible (hopefully);
3). When you need the lighting, order the doodad to play another anim.
This will only work if there's a proper doodad for what you want to make.
The Omni Light doodad may be of use to you. You can select the doodad actors by region and send actor messages to them via triggers. For example, I use this method in Xeno Crisis to turn lights in an installation on or off in different circumstances by setting the actor scale really low (off) or high (on). It is notable that the player must have his shaders setting on High or better for the light doodad to even appear for them.
Don't know if this belongs on the trigger forum or on the art forum as the solution might be found in only one of them.
I'm making an installation map where there are gonna be alarms and lockdowns. I want to change lightning in one specific region during the game to visualize this. The trigger solution seem to change lightning over the entire map and thats not what i want. Is there a simple solution to change only the region in question?
If not, I've been thinking about a more complex solution. If I could get a model of a completely white square and a completely white circle I could perhaps fake the lightning effect by applying tint and opacity to the actor. But I dont know how to implement such models into the game. Could anyone help me with that?
I've recently seen such effects made with doodads (not lighting, so i'm not sure if there's a proper doodad for this, but remember smth of that sort). The idea is:
1). You place the doodad where needed;
2). At the map init trigger, you order the doodad to permanently play its "death animation", meaning that it won't be visible (hopefully);
3). When you need the lighting, order the doodad to play another anim.
This will only work if there's a proper doodad for what you want to make.
The Omni Light doodad may be of use to you. You can select the doodad actors by region and send actor messages to them via triggers. For example, I use this method in Xeno Crisis to turn lights in an installation on or off in different circumstances by setting the actor scale really low (off) or high (on). It is notable that the player must have his shaders setting on High or better for the light doodad to even appear for them.
Better look how it's done in ZExpedition01 with snow. Light manipulations should be similar.