Currently, when a person leaves.. Their minerals will be distributed evenly to allied teams. Blizzard seems to do that automatically. However the mineral UI doesn't update to show the minerals you received despite you being able to buy stuff at "zero" minerals. Any idea how to solve this issue?
i found the setting, but i not sure if works. Because all are already ticked in the playerleavesflags. ( the minerals always shared, the issue is that it wont update the mineral UI to show you have received the minerals)
can you give an example code for how a trigger would look like for sharing resources from leavers?
(if i can exclude any other reason for cost bug) .. I have no idea , my map doesn't use any of the standard melee triggers or any triggers thats would cause mineral glitches ..
The trigger i have that manipulates minerals is on startup to set each player at 2000 minerals. For the leaver distribution its automatic, and today i found out why.. Because its stated in the data editor for which you mentioned .. But i see all are ticked for playerleaveflags. So no idea whats wrong.
Anyone know how to fix this?
Currently, when a person leaves.. Their minerals will be distributed evenly to allied teams. Blizzard seems to do that automatically. However the mineral UI doesn't update to show the minerals you received despite you being able to buy stuff at "zero" minerals. Any idea how to solve this issue?
Data - GameData - playerLeavesFlags. They are new from patch 3.0, so i didnt test them yet. pls report back if it will work.
i found the setting, but i not sure if works. Because all are already ticked in the playerleavesflags. ( the minerals always shared, the issue is that it wont update the mineral UI to show you have received the minerals)
Any idea what causing that?
just disable sharing and share them yourself with a trigger. can you really exclude any other reason for your cost bug?
@FunkyUserName: Go
can you give an example code for how a trigger would look like for sharing resources from leavers?
(if i can exclude any other reason for cost bug) .. I have no idea , my map doesn't use any of the standard melee triggers or any triggers thats would cause mineral glitches ..
The trigger i have that manipulates minerals is on startup to set each player at 2000 minerals. For the leaver distribution its automatic, and today i found out why.. Because its stated in the data editor for which you mentioned .. But i see all are ticked for playerleaveflags. So no idea whats wrong.
sometimes the shown costs are wrong. i dont recall the exact events causing these but it happened alot in the past (to me).
you have to use allies of player X instead of active players, also filter left players etc first.