Hello, im working on a Minecraft based game, ive gotten pretty far on the inventory, need to polish the items so when i create something it dissapears, there is limitations of what i can and cant move where and which item.
I got no stack n split yet and im lazy (i will try tomorrow or so) to make it. If you are not familiar with minecraft you can stack them up to 64, still some items cannot. You left click to select them all, right click to split them, tho splitting aint possible. (yet). If you know how to split that would be great, and some advice on how i can do the stacking atleast? I have never ever worked with stacks.
It is kinda hard to put the triggers in because i got alot of Action definitions.
I got an ID for every single button from 1-45. only 41 will of them can contain stackable items tho ;D. I got values for every items (ID's) currently 2 tho.
Well, yeah. I hope it is understandable as I am not great at explaining my problems :L
Set it up so that when you right click an item a dialog pops up, from that dialog you can select the split amount, then if their bag is empty, just split the items with splitamount on one and splitamount - item initial amount for the other.
Hello, im working on a Minecraft based game, ive gotten pretty far on the inventory, need to polish the items so when i create something it dissapears, there is limitations of what i can and cant move where and which item.
I got no stack n split yet and im lazy (i will try tomorrow or so) to make it. If you are not familiar with minecraft you can stack them up to 64, still some items cannot. You left click to select them all, right click to split them, tho splitting aint possible. (yet). If you know how to split that would be great, and some advice on how i can do the stacking atleast? I have never ever worked with stacks.
It is kinda hard to put the triggers in because i got alot of Action definitions.
I got an ID for every single button from 1-45. only 41 will of them can contain stackable items tho ;D. I got values for every items (ID's) currently 2 tho.
Well, yeah. I hope it is understandable as I am not great at explaining my problems :L
@slaydon: Go
Set it up so that when you right click an item a dialog pops up, from that dialog you can select the split amount, then if their bag is empty, just split the items with splitamount on one and splitamount - item initial amount for the other.
I failed with that post. Okay, the stacking is kinda easy to do when i think about it.
I just figured that it would be easy to have its own value for every slot on the amount.
The trigger (Action Defenition) i shouldve posted:
Im gonna make everything galaxy soon tho :V
Forgot to tell that your splitting idea was really good :D