I have a Trigger that fires when a player leaves the game for any reason. This calls my Save Bank for Player action. This action works fine when called at any time *except* when a player leaves the game. The action is definitely running (I know because I output a chat message on the last line) but it does not actually save the bank. Has anyone else had this issue? How am I supposed to ensure that the Bank for a player gets saved when s/he leaves the game?
Hmm I think It doesn't save the bank because the player already left, before the Action occurs. U should save the bank when players gain: Experience, Levels, kills or something else new. You can also make a Trigger that fires when the Player types: -save, and put the Save Bank action in there. Atleast that are the options I know. =3
you can't do this for the leaving player. hes already disconnected when the map tries to save the bank. the event does exist to take actions for the remaining players if a player leaves
I have a Trigger that fires when a player leaves the game for any reason. This calls my Save Bank for Player action. This action works fine when called at any time *except* when a player leaves the game. The action is definitely running (I know because I output a chat message on the last line) but it does not actually save the bank. Has anyone else had this issue? How am I supposed to ensure that the Bank for a player gets saved when s/he leaves the game?
Hmm I think It doesn't save the bank because the player already left, before the Action occurs. U should save the bank when players gain: Experience, Levels, kills or something else new. You can also make a Trigger that fires when the Player types: -save, and put the Save Bank action in there. Atleast that are the options I know. =3
you can't do this for the leaving player. hes already disconnected when the map tries to save the bank. the event does exist to take actions for the remaining players if a player leaves
@b0ne123: Go
Okay thanks for that clarification