Hey guys, I am searching for some maps with a simple dialog implementations. Could you post here some example maps (im new with triggers, so do not need too advanced stuff), so i will be able to learn from.
My goal is to create a button in dialog box that will open attributes window, where i can spend my attribute points.
Glooboo, i can create such kind of stuff, but if someone will post here map with dialogs linked to behaviours or any example of how to modify data values through dialog box that will be much more usefull, but thanks anyway.
Screenshots will be less efiicient cuz i have russian version of the editor and all this stuff seems to be translated not correctly
You can use behaviors of the type "buff" to modify stats. Make them stackable and then add them when your dialog buttons are pressed. You can also remove stacks if you want to lower the stat.
You can use the action called "Add behavior" or something like that to add a behavior to a unit.
Hey guys, I am searching for some maps with a simple dialog implementations. Could you post here some example maps (im new with triggers, so do not need too advanced stuff), so i will be able to learn from.
My goal is to create a button in dialog box that will open attributes window, where i can spend my attribute points.
@abvdzh: Go
Not quite sure if you just need the trigger example or a whole map example but here is a picture showing what I have in a map.
You could check out the tutorial I wrote for another site called TheHelper. You can find it here: http://www.thehelper.net/forums/showthread.php/166817-Triggers-A-Beginner-s-Guide-to-Dialogs
That is very helpfull Siretu thanks.
Glooboo, i can create such kind of stuff, but if someone will post here map with dialogs linked to behaviours or any example of how to modify data values through dialog box that will be much more usefull, but thanks anyway.
Screenshots will be less efiicient cuz i have russian version of the editor and all this stuff seems to be translated not correctly
You can use behaviors of the type "buff" to modify stats. Make them stackable and then add them when your dialog buttons are pressed. You can also remove stacks if you want to lower the stat.
You can use the action called "Add behavior" or something like that to add a behavior to a unit.
I can't just modify attribute behaviours directly? omg?