I know that placing a Start Location on a map will create six workers and a main base. But is there a way to manipulate a Start Location so that it can create more units? For instance, I want to make a trigger like the following:
If Player 2 has Start Location 002 and its race is Protoss, then create a Boss Stalker near Start Location 002.
If Player 3 has Start Location 003 and its race is Terran, then create a Boss Marine near Start Location 003.
If Player 4 has Start Location 004 and its race is Zerg, then create a Boss Hydralisk near Start Location 004.
The start units are created by the melee map initialization triggers. You could simply delete them and add new triggers, which will spawn all units you like.
You can also modify all start units of a race in the data editor (Races - data type), which might probably be the easiest way here.
I know that placing a Start Location on a map will create six workers and a main base. But is there a way to manipulate a Start Location so that it can create more units? For instance, I want to make a trigger like the following:
If Player 2 has Start Location 002 and its race is Protoss, then create a Boss Stalker near Start Location 002.
If Player 3 has Start Location 003 and its race is Terran, then create a Boss Marine near Start Location 003.
If Player 4 has Start Location 004 and its race is Zerg, then create a Boss Hydralisk near Start Location 004.
etc.
Thanks for any help. :)
The start units are created by the melee map initialization triggers. You could simply delete them and add new triggers, which will spawn all units you like.
You can also modify all start units of a race in the data editor (Races - data type), which might probably be the easiest way here.
@Kueken531: Go
Oh, I see what you mean. Neat! :D This is exactly what I wanted to do. Thanks a bunch. :)