I'm creating an actor with a trigger, but of course the model looks different everytime I start the map. I've tried changing the variation with the ModelSwap actor message, but I must be doing something wrong, because the "Variation" field just does nothing. :( What could I be doing wrong or is there a better way?
I never looked into it, but I can point you in the right direction.
Why don't you look on actor tab on doodads and civilians to see how variations works ?
Informing us with what you found/what you didn't found based on the directions I gave you would be much more useful to further the research for you and the community than wanting encyclopedic answers out of this forum.
Quote from Yaos01:
I never looked into it, but I can point you in the right direction.
Why don't you look on actor tab on doodads and civilians to see how variations works ?
Yes, I mean I don't understand what you mean by "actor tab on doodads and civilians to see how variations works". I've looked into the doodad actors, but somehow they all have a fixed model and I can't find any hints about variations of them. And that wouldn't get me help in the trigger editor anyways...
I'm creating an actor with a trigger, but of course the model looks different everytime I start the map. I've tried changing the variation with the ModelSwap actor message, but I must be doing something wrong, because the "Variation" field just does nothing. :( What could I be doing wrong or is there a better way?
I'd love to know the answer to this myself.
Hmm anyone?
Sorry, I have no idea what you meant by your direction.
Yes, I mean I don't understand what you mean by "actor tab on doodads and civilians to see how variations works". I've looked into the doodad actors, but somehow they all have a fixed model and I can't find any hints about variations of them. And that wouldn't get me help in the trigger editor anyways...
@anteevy: Go
I've seen a explanation how those Multi-Variation Models work: http://forums.sc2mapster.com/development/map-development/2614-multiple-models-for-1-unit-o_o/#p3
But for your Problem:
I've tried this myself with a Hero that used one of the Colonist Models... Hope this helps you.
Cheers Then
Nice, thank you! I always wondered why there was only one model listed as Model property, but that makes sense.