Hey guys. I'm working on a little side project on my free time and I've been thinking of a cool play style that I think could be possible with the galaxy editor.
God of war style game.
Now I've already got the WASD movement and camera controls working flawlessly and I've got a nice hotkey system which allows for a very fast paced game.
(Test in multiplayer = Battle.net delay is killing the "fast paced" in the game. Making this a single player campaign)
I was wondering if it would be at all possible to make an interactive cinematic using triggers as the fight is happening.
Say at 50% the boss weakens and you get a Warning telling you to spam space to initiate the impale action thingy.
The camera changes and takes a nice close up view near the boss unit. Your unit takes position in-front of the unit in question. The boss play's an attack animation and your unit simulates dodging the attacks. As you spam the required buttons which would be displayed on screen in sequence your unit would animate a series of carefully placed hits on the unit. Dealing damage and once the sequence is complete the action scene changes to either an other or reset back to the normal gameplay view.
I've got a unit (brutalisk from the campaign).
I made a camera close up to the brutalisk.
Now I'm wondering how do I make sure the camera faces the correction angle of the boss during the boss fight. Since engaging the boss is probably going to make him move and how to enable this whole cinematics. is it at all possible? If so could anyone please point me in the right direction. Thanks!
Hey guys. I'm working on a little side project on my free time and I've been thinking of a cool play style that I think could be possible with the galaxy editor.
God of war style game.
Now I've already got the WASD movement and camera controls working flawlessly and I've got a nice hotkey system which allows for a very fast paced game.
(Test in multiplayer = Battle.net delay is killing the "fast paced" in the game. Making this a single player campaign)
I was wondering if it would be at all possible to make an interactive cinematic using triggers as the fight is happening.
Say at 50% the boss weakens and you get a Warning telling you to spam space to initiate the impale action thingy.
The camera changes and takes a nice close up view near the boss unit. Your unit takes position in-front of the unit in question. The boss play's an attack animation and your unit simulates dodging the attacks. As you spam the required buttons which would be displayed on screen in sequence your unit would animate a series of carefully placed hits on the unit. Dealing damage and once the sequence is complete the action scene changes to either an other or reset back to the normal gameplay view.
I've got a unit (brutalisk from the campaign). I made a camera close up to the brutalisk.
Now I'm wondering how do I make sure the camera faces the correction angle of the boss during the boss fight. Since engaging the boss is probably going to make him move and how to enable this whole cinematics. is it at all possible? If so could anyone please point me in the right direction. Thanks!
So the only question is making the camera face the right direction from your unit to the boss? Something like this should work.
Angle between points would be useful, with appropriate offsets for cinematic appeal.
Quicktime events ftw.