How do i realize this?
I have a hero, he has 4 attributes, now when he uses the Rangedattack (based on ghost snipe) he deals 0(base dmg) + (10* HERO ATTRIBUE).
fine in theory. But how would this trigger look like?!
I have done all the events and conditions, i just need the Aktion trigger.
(for better understandings, in wc3 you could make somthing like this: HammerStrike, deals 50 + 5*Strenght Damage to target unit.)
@Ceratul:
Environment - Deal damage using Effect on Victim from (Triggering unit) with (Real((Behavior count for player Player, counting Queued Or Better))) extra damage
This counts the Behaviours, not the attributes vaule.
Sry if i mentioned it wrong, i want the Agility Attribute Vaule = 25.
I want this 25 , that will be next level rised by any number or decreased shortly due to malus.
But i found by the time some threads that state that this is impossible >.>
anyway thx for the help.
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Hi,
How do i realize this? I have a hero, he has 4 attributes, now when he uses the Rangedattack (based on ghost snipe) he deals 0(base dmg) + (10* HERO ATTRIBUE). fine in theory. But how would this trigger look like?!
I have done all the events and conditions, i just need the Aktion trigger.
(for better understandings, in wc3 you could make somthing like this: HammerStrike, deals 50 + 5*Strenght Damage to target unit.)
greets Cera
i can not find "count of attribute X" oO
This counts the Behaviours, not the attributes vaule. Sry if i mentioned it wrong, i want the Agility Attribute Vaule = 25. I want this 25 , that will be next level rised by any number or decreased shortly due to malus.
But i found by the time some threads that state that this is impossible >.> anyway thx for the help.