Is there any way to dynamically change an actors roll via triggers? The actor message set rotation does not seem to be able to change an actors roll even though changing yaw and pitch works fine. Creating an Up Vector type site operation for the units actor in the data editor does change the units roll but I have not had any success changing its values dynamically either.
Heres a fun actor we were playing with last week. You attach the actor to an existing actor. And it can rotate the model in just about any direction.
Pretty sure you could attach it through a trigger. And for the Unit to roll. Im am not sure if you were to attach two of this actor if it would roll the unit twice as much or not.
A way to dyncamically control a Unit/Actor/Models roll would be wonderfull, I have been looking for it myself. So far I have been playing around with this actor type that the link goes to.
It may be possible to create a rotation actor for every direction that slightly rolls the Unit. Then you might be able to add these smaller rotations to achieve what you would do dynamically.( havent tested it yet)
Heres a fun actor we were playing with last week. You attach the actor to an existing actor. And it can rotate the model in just about any direction.
Pretty sure you could attach it through a trigger. And for the Unit to roll. Im am not sure if you were to attach two of this actor if it would roll the unit twice as much or not.
A way to dyncamically control a Unit/Actor/Models roll would be wonderfull, I have been looking for it myself. So far I have been playing around with this actor type that the link goes to.
It may be possible to create a rotation actor for every direction that slightly rolls the Unit. Then you might be able to add these smaller rotations to achieve what you would do dynamically.( havent tested it yet)
I'm sure that us three (posters) have come across the Anti Grav rocket before. We're looking for a simple function that could turn the unit up-side-down, or sideways (in respect the the XY plane).
EDIT: And keep the unit/actor facing that direction, instead of continually going back and forth between its original state.
well with that actor.... it doesnt have to return to its original state.... you can use it to slightly rotate the actor.... using them incrementally may allow you to dynamically rotate another actor.
I have been looking for how to dyncamically rotate an actor for 2 months now havent had much luck. Theres some extreme host site operations way. But it didnt sound very dynamic to me.
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You could also attach a model to another, invisible model with a 90 degree angle and change that invisible model's yaw or pitch with the set rotation message.
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Is there any way to dynamically change an actors roll via triggers? The actor message set rotation does not seem to be able to change an actors roll even though changing yaw and pitch works fine. Creating an Up Vector type site operation for the units actor in the data editor does change the units roll but I have not had any success changing its values dynamically either.
bump~
also wnat to know this
@HellGateSc2: Go
I'm now interested as well.
http://forums.sc2mapster.com/resources/tutorials/15253-tutorial-data-the-roll-copter-drunk-marauder-etc-by/
Heres a fun actor we were playing with last week. You attach the actor to an existing actor. And it can rotate the model in just about any direction.
Pretty sure you could attach it through a trigger. And for the Unit to roll. Im am not sure if you were to attach two of this actor if it would roll the unit twice as much or not.
A way to dyncamically control a Unit/Actor/Models roll would be wonderfull, I have been looking for it myself. So far I have been playing around with this actor type that the link goes to.
It may be possible to create a rotation actor for every direction that slightly rolls the Unit. Then you might be able to add these smaller rotations to achieve what you would do dynamically.( havent tested it yet)
I'm sure that us three (posters) have come across the Anti Grav rocket before. We're looking for a simple function that could turn the unit up-side-down, or sideways (in respect the the XY plane).
EDIT: And keep the unit/actor facing that direction, instead of continually going back and forth between its original state.
well with that actor.... it doesnt have to return to its original state.... you can use it to slightly rotate the actor.... using them incrementally may allow you to dynamically rotate another actor.
I have been looking for how to dyncamically rotate an actor for 2 months now havent had much luck. Theres some extreme host site operations way. But it didnt sound very dynamic to me.
Has anyone had any luck with this?
I'm in the same boat now, triggers would be great! XD
Does there even exist any constant roll modifier actors? I haven't seen any atleast.
I'm still interested, tried everything!
It can all be done with pure actors now:
http://www.sc2mapster.com/forums/development/data/24429-weekly-data-exercise-18-elementals/?page=2#p27
You could easily link it to triggers via the Signal, Multiply Scale, or Set Scale message constructors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You could also attach a model to another, invisible model with a 90 degree angle and change that invisible model's yaw or pitch with the set rotation message.