I made a trigger to chose from terran or protoss, and it places the nexus/command center and 6 workers, but it places them away from the minerals. I have it set to place them at the starting location of triggering player and set the starting locations by the mineral patches in the correct location, but it ignores it.
Dialog Boxes'
Events
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Used dialog item) == Terran
Then
Unit - Create 6 SCV for player (Triggering player) at (Start location of player (Triggering player)) facing (Random angle) degrees (No Options)
Unit - Create 1 Command Center for player (Triggering player) at (Start location of player (Triggering player)) facing 270.0 degrees (No Options)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Used dialog item) == Protoss
Then
Unit - Create 6 Probe for player (Triggering player) at (Start location of player (Triggering player)) facing (Random angle) degrees (No Options)
Unit - Create 1 Nexus for player (Triggering player) at (Start location of player (Triggering player)) facing 270.0 degrees (No Options)
Else
Dialog - Hide Race Dialog for (Active Players)
Camera - Zoom camera for player (Triggering player) at (Start location of player (Triggering player)) from ((Real(Default Camera Distance)) + 8.0) to Default Camera Distance over 0.0 seconds
They can't be created there because of the footprint of the resource things.
You need to modify these footprints to enable zero-clutter.
-> This is a data problem.
I made a trigger to chose from terran or protoss, and it places the nexus/command center and 6 workers, but it places them away from the minerals. I have it set to place them at the starting location of triggering player and set the starting locations by the mineral patches in the correct location, but it ignores it.
Dialog Boxes' Events Dialog - Any Dialog Item is used by Player Any Player with event type Clicked Local Variables Conditions Actions General - If (Conditions) then do (Actions) else do (Actions) If (Used dialog item) == Terran Then Unit - Create 6 SCV for player (Triggering player) at (Start location of player (Triggering player)) facing (Random angle) degrees (No Options) Unit - Create 1 Command Center for player (Triggering player) at (Start location of player (Triggering player)) facing 270.0 degrees (No Options) Else General - If (Conditions) then do (Actions) else do (Actions) If (Used dialog item) == Protoss Then Unit - Create 6 Probe for player (Triggering player) at (Start location of player (Triggering player)) facing (Random angle) degrees (No Options) Unit - Create 1 Nexus for player (Triggering player) at (Start location of player (Triggering player)) facing 270.0 degrees (No Options) Else Dialog - Hide Race Dialog for (Active Players) Camera - Zoom camera for player (Triggering player) at (Start location of player (Triggering player)) from ((Real(Default Camera Distance)) + 8.0) to Default Camera Distance over 0.0 seconds
They can't be created there because of the footprint of the resource things.
You need to modify these footprints to enable zero-clutter.
-> This is a data problem.
@Ahli634: Go
I can put a command center down on the same footprint as the starting location. So i figured it wouldn't be too close/far to the minerals