According to patch 1.5 notes: "Trigger Module: A new player property has been added to disallow resource splitting when players drop from a game.". I can't find it in the triggers. Does anyone know anything about this?
The statement is misleading, it is not actually a Player Property, but a Melee Option, so you can find it in the Enable/Disable Melee Option For Player action.
Can anyone help me understand how this function works?
This is what I would like to have happen when a player leaves the game:
The ally gets control and UN-SHARED spending.
By this I mean that each player has their own resources which can only be spent on that player's units/upgrades.
I want to make it so that when you select one of your ally's buildings it will show his resources up top instead of yours.
EDIT:
So in my initial testing I found that this almost works but it doesn't disable shared spending after they leave.
I mean the money doesn't transfer and each player has their own pool of minerals but one the pool runs out it starts using the other pool (regardless of which direction). I will play with this more and hopefully I can remedy it by explicitly turning resource sharing off after the player leaves. I'm just afraid that this will mean that purchases can't be made at all for the ally.
This post is 4 years old, and I am still having this same critical problem. It is critical that in my map, players are allowed to use the leavers resources. There is a team captain on each team with completely different resource management. Splitting resources wrecks the map. (Thanks Blizzard for a completely useless function).
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According to patch 1.5 notes: "Trigger Module: A new player property has been added to disallow resource splitting when players drop from a game.". I can't find it in the triggers. Does anyone know anything about this?
The statement is misleading, it is not actually a Player Property, but a Melee Option, so you can find it in the Enable/Disable Melee Option For Player action.
i found it, thank you
Can anyone help me understand how this function works?
This is what I would like to have happen when a player leaves the game:
The ally gets control and UN-SHARED spending.
By this I mean that each player has their own resources which can only be spent on that player's units/upgrades.
I want to make it so that when you select one of your ally's buildings it will show his resources up top instead of yours.
EDIT:
So in my initial testing I found that this almost works but it doesn't disable shared spending after they leave.
I mean the money doesn't transfer and each player has their own pool of minerals but one the pool runs out it starts using the other pool (regardless of which direction). I will play with this more and hopefully I can remedy it by explicitly turning resource sharing off after the player leaves. I'm just afraid that this will mean that purchases can't be made at all for the ally.
This post is 4 years old, and I am still having this same critical problem. It is critical that in my map, players are allowed to use the leavers resources. There is a team captain on each team with completely different resource management. Splitting resources wrecks the map. (Thanks Blizzard for a completely useless function).