Is it possible to set a region with a custom value like you can with a unit. I want to combine many regions that i make in the editor into 1 region and check if a point is in that region. Then go through some math with the custom value that i set for that region. Seems you need to script this trigger function.
its not possible in normal way like set region's custom value; those are custom variables hardcoded for each unity-type object. You can however create such custom object with structs for example
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Is it possible to set a region with a custom value like you can with a unit. I want to combine many regions that i make in the editor into 1 region and check if a point is in that region. Then go through some math with the custom value that i set for that region. Seems you need to script this trigger function.
its not possible in normal way like set region's custom value; those are custom variables hardcoded for each unity-type object. You can however create such custom object with structs for example