I just want SOME RAIN NOISE, TO PLAY, FAIRLY LOUDLY Y'KNOW, SO ITS IMMERSIVE, and an imported track of mine, a song, to play alongside it.
THOSE, TWO, SOUNDS. LOOPING. NO OTHER SOUNDS, OR SONGS.
Why is the editor seemingly INCAPABLE of doing this?
Please, how the crap do I make this happen.
uhm.. you imported 2 different sounds, one rain noise one music stuff - right?
and you want to play them both at the same time - right?
why dot you just use some audio tool and mix these 2 sounds before you import it?
i have no idea if its possible to play 2 sounds at the same time from the editor, but just make 1 sound out of both - even if one of these sounds is already in the game, just export it and mix the sound you want with rain and music.
The game should already be able to play rainy noises and a song, i've seen it do it in the campaign! But i have no idea how.
I think it was the mar sara 4 mission, i checked and i still cant see how they got it.
But yes, im not sure i want to be mixing them right yet.
Shouldn't you just be able to set the music track in the data editor, then make a periodic trigger to play the rain sound every RainSoundDuration seconds?
I set the ambience in the data editor to a song and it will just play that as well as the typical soundtrack for whatever random race I am.
So i end up with the song from the data editor, and a typical playlist of songs for whichever race, playing at the same time.
First you'll need to create a Sound with your song (added under the "SoundAssets+" section), then create a Soundtrack using the Sound you just made (added under the "Cues+" section).
Then open the Races tab and change your race's "Music - Game" entry to the custom Soundtrack you just made - and be sure to clear out the existing soundtrack entries while you're there.
I just want SOME RAIN NOISE, TO PLAY, FAIRLY LOUDLY Y'KNOW, SO ITS IMMERSIVE, and an imported track of mine, a song, to play alongside it. THOSE, TWO, SOUNDS. LOOPING. NO OTHER SOUNDS, OR SONGS.
Why is the editor seemingly INCAPABLE of doing this? Please, how the crap do I make this happen.
uhm.. you imported 2 different sounds, one rain noise one music stuff - right?
and you want to play them both at the same time - right?
why dot you just use some audio tool and mix these 2 sounds before you import it?
i have no idea if its possible to play 2 sounds at the same time from the editor, but just make 1 sound out of both - even if one of these sounds is already in the game, just export it and mix the sound you want with rain and music.
The game should already be able to play rainy noises and a song, i've seen it do it in the campaign! But i have no idea how. I think it was the mar sara 4 mission, i checked and i still cant see how they got it.
But yes, im not sure i want to be mixing them right yet.
@Ababmer: Go
Shouldn't you just be able to set the music track in the data editor, then make a periodic trigger to play the rain sound every RainSoundDuration seconds?
@Telthalion: Go
I set the ambience in the data editor to a song and it will just play that as well as the typical soundtrack for whatever random race I am. So i end up with the song from the data editor, and a typical playlist of songs for whichever race, playing at the same time.
How'd i stop it playing a race's track?
@Ababmer: Go
First you'll need to create a Sound with your song (added under the "SoundAssets+" section), then create a Soundtrack using the Sound you just made (added under the "Cues+" section).
Then open the Races tab and change your race's "Music - Game" entry to the custom Soundtrack you just made - and be sure to clear out the existing soundtrack entries while you're there.
a sound actor/doodod placed on the map?
To play an ambience track at the same time as music you can use the Play Soundtrack action and change the channel from Music to Ambience.