Hey guys my problem is the next: I've got a Difficulty Dialog which works fine and everything works fine except the crucial part: the difficulty selection. When I test the map (I have to mention that if I've seen well, triggers are OK) and pick Brutal Difficulty the games runs as if it was in Normal, it only works for Casual and Normal Difficulties but not for Hard or Brutal. I have a system for recognice up to 3 players (the maximun user players) and I don't know if the other ones work, could you have a look to them too? I've got also a little request: how can I make the difficulty dialog set the difficulty if players are ready, I mean, everyone has chosen the game difficulty?TY in advanced
I think I know the answer to the first question. I can't test my solution because this map has a mod dependency.
So, on your trigger "Set Difficulty Count (Timer Expires)" after it picks how many players there are it has an if then else for each difficulty setting. The problem seems to be that most of these use the else to set it to normal difficulty. This is messing it up. It should only set it to the difficulty that was voted for by using an if then else if block. Then if it goes through all of those and still doesn't set a difficulty it can set it to normal.
As for the second question. Make an integer to track when someone casts their vote. Then add one to that integer each time someone votes, no matter what they vote for. Then periodically check if the number of people playing equals the number of votes cast. If it does then you can tally the votes and start the game.
I wrote a version of your "Set Difficulty Count (Timer Expires)" trigger. This deals with people not selecting anything or people not agreeing by setting the game to normal difficulty. I also moved some actions around to avoid so many copies of the same thing. However I am not familiar with all your code and I can't test it because of the dependency thing. So try it out and see what happens. I only modified that one trigger. Also this doesn't address your second question.
TY very much, but I tasted it a weeak ago with those Else with the Normal Count and it worked, but I think it only supported 3 players not 1 like now. P.S.: On the Apply Difficulty _Count (Timer Expires) is needed to be the expiring time Any Timer and hten put the correct timer as a condition if not seems not to work, I have tested it.
As an added quetion: Is there anyway I can reduce the Streaming Data even having lots of unit and data in the game? I've seen games full of units and data and Streaming Data was lower than 100, and mine with 7 units goes to 200.
Hey guys my problem is the next: I've got a Difficulty Dialog which works fine and everything works fine except the crucial part: the difficulty selection. When I test the map (I have to mention that if I've seen well, triggers are OK) and pick Brutal Difficulty the games runs as if it was in Normal, it only works for Casual and Normal Difficulties but not for Hard or Brutal. I have a system for recognice up to 3 players (the maximun user players) and I don't know if the other ones work, could you have a look to them too? I've got also a little request: how can I make the difficulty dialog set the difficulty if players are ready, I mean, everyone has chosen the game difficulty?TY in advanced
@TheSC2Maniac: Go
I think I know the answer to the first question. I can't test my solution because this map has a mod dependency.
So, on your trigger "Set Difficulty Count (Timer Expires)" after it picks how many players there are it has an if then else for each difficulty setting. The problem seems to be that most of these use the else to set it to normal difficulty. This is messing it up. It should only set it to the difficulty that was voted for by using an if then else if block. Then if it goes through all of those and still doesn't set a difficulty it can set it to normal.
As for the second question. Make an integer to track when someone casts their vote. Then add one to that integer each time someone votes, no matter what they vote for. Then periodically check if the number of people playing equals the number of votes cast. If it does then you can tally the votes and start the game.
I wrote a version of your "Set Difficulty Count (Timer Expires)" trigger. This deals with people not selecting anything or people not agreeing by setting the game to normal difficulty. I also moved some actions around to avoid so many copies of the same thing. However I am not familiar with all your code and I can't test it because of the dependency thing. So try it out and see what happens. I only modified that one trigger. Also this doesn't address your second question.
TY very much, but I tasted it a weeak ago with those Else with the Normal Count and it worked, but I think it only supported 3 players not 1 like now.
P.S.: On the Apply Difficulty _Count (Timer Expires) is needed to be the expiring time Any Timer and hten put the correct timer as a condition if not seems not to work, I have tested it.
As an added quetion: Is there anyway I can reduce the Streaming Data even having lots of unit and data in the game?
I've seen games full of units and data and Streaming Data was lower than 100, and mine with 7 units goes to 200.
By Streaming data do you mean the size of your map file? What people have to download to play it? Or lag while playing the game?
Is what appear when charging the game.