Vision's trigger would wait until the unit is attacked before it would react, as well as not caring if the attacked unit is allied to the player or not, which would make focus targeting an enemy down hard, as well as allowing the unit to kill the target with enough attack commands.
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if a unit is given an attack order to an ally, then replace that order with a stop order. player 1 must not attack player 2 units. any easy way?
Event - Unit is attacked
Actions - Order Attacking Unit to Stop
@strhsxx: Go
A better way to implement this:
Vision's trigger would wait until the unit is attacked before it would react, as well as not caring if the attacked unit is allied to the player or not, which would make focus targeting an enemy down hard, as well as allowing the unit to kill the target with enough attack commands.