i have a map in witch Motherships spawn ever 10 secs but after a little bit they start to back up and they just sit at some of the way points Events
Game - Map initialization
Local Variables
Conditions
Actions
General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [212.00, 68.00] is alive) == True
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Mothership for player 2 at spawn point west blue facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 2
Unit - Create 1 Mothership for player 2 at spawn point west blue facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 2
Unit - Create 1 Mothership for player 2 at spawn point west blue facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 2
AI - Set the attack wave gather point to spawn point west blue for player 2
AI - Set the target for player 2 attack waves to spawn east red
AI - Add an attack wave waypoint at 7b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 6b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 5b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 4b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 3b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 2b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 1b for player 2 using Normal Mode
AI - Send the attack wave from player 2 to attack in 0 seconds and Don't Wait
@joehd: Go I recommend removing the Wait 10 seconds action, changing it to a Turn Trigger Off and then at then set a timer that is used to turn it on later. I'm no trigger specialist but it looks to me your trigger is checking and "trying to run" too often and you don't need it.
i need it to keep spawnning guys ever 10 secs and it works sometimes and dones not other times i don't know why. their is 12 of them running at the same time spawnning things
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
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i have a map in witch Motherships spawn ever 10 secs but after a little bit they start to back up and they just sit at some of the way points Events
Game - Map initialization
Local Variables
Conditions
Actions
General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [212.00, 68.00] is alive) == True
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Mothership for player 2 at spawn point west blue facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 2
Unit - Create 1 Mothership for player 2 at spawn point west blue facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 2
Unit - Create 1 Mothership for player 2 at spawn point west blue facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 2
AI - Set the attack wave gather point to spawn point west blue for player 2
AI - Set the target for player 2 attack waves to spawn east red
AI - Add an attack wave waypoint at 7b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 6b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 5b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 4b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 3b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 2b for player 2 using Normal Mode
AI - Add an attack wave waypoint at 1b for player 2 using Normal Mode
AI - Send the attack wave from player 2 to attack in 0 seconds and Don't Wait
@joehd: Go I recommend removing the Wait 10 seconds action, changing it to a Turn Trigger Off and then at then set a timer that is used to turn it on later. I'm no trigger specialist but it looks to me your trigger is checking and "trying to run" too often and you don't need it.
i need it to keep spawnning guys ever 10 secs and it works sometimes and dones not other times i don't know why. their is 12 of them running at the same time spawnning things
its a while loop by the way
@joehd: Go
Maybe it's getting confused with those duplicate create actions. Try lumping them together into one action, like so:
You may even want to remove the gather action but I don't do TDs so I wouldn't really know.