In a standard melee game, if you kill all of your enemy's townhalls, it reveals the rest of the structures. These structures becomes visible to you under fog of war and also selectable. Is it possible to set this on individual units or on a player during runtime? If not, what's best approximation?
To be more specific: Open up the data, search for whatever you want to edit and click on it (unit, structure etc).
Scroll down to "UI: Fog Visibility" and edit the right column.
@jcraigk: Go
Thanks...I don't want the units changed permanently...I want to turn this on/off during runtime.
I guess the only way would be to make a copy of every structure (unit) in the game, modify the copy in Data, and do a unit swap when I wanted to turn this feature on. Does this seem reasonable or would that not work?
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In a standard melee game, if you kill all of your enemy's townhalls, it reveals the rest of the structures. These structures becomes visible to you under fog of war and also selectable. Is it possible to set this on individual units or on a player during runtime? If not, what's best approximation?
Data.
...
To be more specific: Open up the data, search for whatever you want to edit and click on it (unit, structure etc). Scroll down to "UI: Fog Visibility" and edit the right column.
@jcraigk: Go Thanks...I don't want the units changed permanently...I want to turn this on/off during runtime.
I guess the only way would be to make a copy of every structure (unit) in the game, modify the copy in Data, and do a unit swap when I wanted to turn this feature on. Does this seem reasonable or would that not work?