Hi, so I am making a survival map for 1 player and have encountered so many problems it is ridiculous. Most of them i have been able to solve, except one that is driving me nuts! Initially, I had it set to end in victory for player 1 when 1800 seconds, or 30 minutes, passed. I had set it up so that every minute, player 15's handicap would go up by 10 to keep it interesting and at 25 minutes, it would go up an additional 50. At 25 minutes, I also had it so units other than the periodically spawning ones would spawn so I KNOW that 25 minutes has passed when this occurs. Now about 2-3 minutes before the huge spawn, their handicap apparently went negative somehow. The Hydralisks that at 100 handicap have 150 health, suddenly had 36. Now this is a big killjoy, and when i checked my triggers for the problem... i didn't see any. Then, I changed the game's length to 20 minutes so that the 22 minute fail would go away and adjusted all the triggers for such. This time, still near the 2/3 done point, the enemies' handicap reverted... My triggers I have seem to work because enemies spawn periodically and always attack the base, and the handicap does increase like i intended; up to a certain point. Otherwise the game does end in defeat when the base is destroyed and victory when the amount of given time has passed, and i left the melee settings except "create melee starting units for all players."
I know that for you to help me, you'd have to see exactly what my triggers are, but i don't want to list them because i can't copy/paste, so can someone tell me what else i could do to make the enemies get gradually tougher? I do need them to stay melee however...
I'm surprised it didn't go negative at 11 minutes in. Seems like it would. Either way, there's probably a cap on Handicaps that you hit, so I would do what BasharTeg says and use custom unit upgrades. Also, instead of making extra units at 25 minutes to tell you, have you considered a timer? You need to figure out Dialogs, but I promise you, once you have you'll be very glad you did.
How do I use triggers to give them upgrades? I know how to upgrade them in general, but other than handicap, i do not know how to level them up after time
There are two actions you can use: 'Add Upgrade Level For Player' and 'Set Upgrade Level For Player.' Simply use an 'Elapsed Game Time' event, then set the upgrade to level 1, 2, 3, or whatever.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi, so I am making a survival map for 1 player and have encountered so many problems it is ridiculous. Most of them i have been able to solve, except one that is driving me nuts! Initially, I had it set to end in victory for player 1 when 1800 seconds, or 30 minutes, passed. I had set it up so that every minute, player 15's handicap would go up by 10 to keep it interesting and at 25 minutes, it would go up an additional 50. At 25 minutes, I also had it so units other than the periodically spawning ones would spawn so I KNOW that 25 minutes has passed when this occurs. Now about 2-3 minutes before the huge spawn, their handicap apparently went negative somehow. The Hydralisks that at 100 handicap have 150 health, suddenly had 36. Now this is a big killjoy, and when i checked my triggers for the problem... i didn't see any. Then, I changed the game's length to 20 minutes so that the 22 minute fail would go away and adjusted all the triggers for such. This time, still near the 2/3 done point, the enemies' handicap reverted... My triggers I have seem to work because enemies spawn periodically and always attack the base, and the handicap does increase like i intended; up to a certain point. Otherwise the game does end in defeat when the base is destroyed and victory when the amount of given time has passed, and i left the melee settings except "create melee starting units for all players."
I know that for you to help me, you'd have to see exactly what my triggers are, but i don't want to list them because i can't copy/paste, so can someone tell me what else i could do to make the enemies get gradually tougher? I do need them to stay melee however...
Give them upgrades.
I'm surprised it didn't go negative at 11 minutes in. Seems like it would. Either way, there's probably a cap on Handicaps that you hit, so I would do what BasharTeg says and use custom unit upgrades. Also, instead of making extra units at 25 minutes to tell you, have you considered a timer? You need to figure out Dialogs, but I promise you, once you have you'll be very glad you did.
How do I use triggers to give them upgrades? I know how to upgrade them in general, but other than handicap, i do not know how to level them up after time
There are two actions you can use: 'Add Upgrade Level For Player' and 'Set Upgrade Level For Player.' Simply use an 'Elapsed Game Time' event, then set the upgrade to level 1, 2, 3, or whatever.