I was wondering if anyone had any clues as to how to work an aircrafts pitch in relation to camera pitch?
I have figured out a way to turn a siege turret using triggers and actor messages and was wondering if anyone knew an actor message to change a flyers pitch?
I would like to link it to the camera pitch so that I can actually fly the ships with the mouse.
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My SCII Pride and Joy: Active Camouflage
Active Camo/Paint Based Allegiance
For Siege Fanatics, Turret Rotation Control
Turret Control Essentials
Ok so the hard part is stopping the engine from auto adjusting aircraft pitch...
Also on this, Is there a way to stop the autoclimb when a flyer approaches a cliff?
I dont want my banshee to go above and beyond, I want it to crash and burn!!
You could possibly save the Z-Height of the unit as a bank attached to the unit. Every X seconds, it could update the unit's Z-Height. Z-Height disregards cliffs, using true height coordinates.
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I was wondering if anyone had any clues as to how to work an aircrafts pitch in relation to camera pitch?
I have figured out a way to turn a siege turret using triggers and actor messages and was wondering if anyone knew an actor message to change a flyers pitch?
I would like to link it to the camera pitch so that I can actually fly the ships with the mouse.
@CrusaderHeimdall: Go
Someone made this a while ago, but it works pretty well, except when your unit moves, it resets the pitch sadly.
Excellent groundwork. Thank you muchly!
Ok so the hard part is stopping the engine from auto adjusting aircraft pitch...
Also on this, Is there a way to stop the autoclimb when a flyer approaches a cliff?
I dont want my banshee to go above and beyond, I want it to crash and burn!!
You could possibly save the Z-Height of the unit as a bank attached to the unit. Every X seconds, it could update the unit's Z-Height. Z-Height disregards cliffs, using true height coordinates.