Recently I thought I'd start building up a map based on Space Station 13, implementing as many features as I possibly could over the span of what would likely be a couple months of development.
I was just starting up the StarCraft II editor when it dawned on me. One fairly sizable portion of that game is being able to modify tiles given the right tools(Or explosives), every wall, floor, and object can be built and destroyed. I'm guessing, even if it was possible, storing health for each individual block would be relatively out of the question as it would present a massive performance hit.
I really just want to know if there's an existing precedent allowing terrain tiles to be modified in-game with the right triggers. If not, I suppose I could resume work on a watered down version without the ability to knock down or set up walls. I suppose I should also mention that I don't plan on using supply depots as walls or doors, either.
Recently I thought I'd start building up a map based on Space Station 13, implementing as many features as I possibly could over the span of what would likely be a couple months of development.
I was just starting up the StarCraft II editor when it dawned on me. One fairly sizable portion of that game is being able to modify tiles given the right tools(Or explosives), every wall, floor, and object can be built and destroyed. I'm guessing, even if it was possible, storing health for each individual block would be relatively out of the question as it would present a massive performance hit.
I really just want to know if there's an existing precedent allowing terrain tiles to be modified in-game with the right triggers. If not, I suppose I could resume work on a watered down version without the ability to knock down or set up walls. I suppose I should also mention that I don't plan on using supply depots as walls or doors, either.
@Jeffman12: Go
People have made randomly generating dungeons using wall-shaped units, so it should be possible - though certainly not simple.
You would probably get a more useful answer from the Triggering or Galaxy Scripting forums
Alright, thanks, should I repost there, or... I dunno request the topic be moved?
Also, are those dungeons pre-generated as the level initially loads, or realtime as the players progress?
@Jeffman12: Go
Real-time, capable of being regenerated on the fly to create new dungeon levels.
Check out Ahli634's "Dia blo Mortal Shroud" (searchable on bnet) or Helral's Random Dungeon Map for examples.
@Telthalion: Go
Thanks again. Will take a look for something regarding this in the two other forums and will look into the map.