I've got the nuke going off at a random point in a region and I am trying to display the nuke indicator model before the nuke strikes but I am having issues doing so. The trigger is run by another trigger, hence why there is no event. Im currently getting an error about 'PointGetHeightValue'[0].
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@Reaper872:
Yep, and that is set to when a timer expires > run Nukes Away trigger.
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The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
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Figured it out. It doesn't have the small red dot but I am sure it can be added easily. Also, the sound needs to be added as well. So in case anyone else needs this to be done.
The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
Check out our website on wixx! http://bulletbutter.wix.com/tntproductions
I've got the nuke going off at a random point in a region and I am trying to display the nuke indicator model before the nuke strikes but I am having issues doing so. The trigger is run by another trigger, hence why there is no event. Im currently getting an error about 'PointGetHeightValue'[0].
even if the other trigger fires, won't you need an event that happens when the other trigger fires?
Figured it out. It doesn't have the small red dot but I am sure it can be added easily. Also, the sound needs to be added as well. So in case anyone else needs this to be done.
Nukes Away - Terran Ghost simulation (with its obvious theme).
Glad to see that on use :D