Alright basically what im trying to do is, say there is 8 seperate sections on a map with the regular cliff level, the lowest cliff level is used to make these seperate 8 sections. I want all the the sections to be revealed to all players all the time, thats not a problem, but here's the twist, remember the lowest cliff level? I do not want that revealed at the start and to never be revealed throughout the game. Naturally if you're on a cliff you are able to see the cliff below it, I do not want that. The purpose of this, is that im making a TD and some towers may have long range and i do not want those towers being able to attack other players creeps. I've seen this on several wc3 maps >:D
I've tried several things with regions and triggers but some just dont seem to work, like having the lowest cliff level never be revealed =\
Gonna need two things for this. A region covering the area's you want to be unexplored and a trigger...
For the trigger, pick Explore/Unexplore Area then change it to something like....
Visibility - Change visibility for player 1 to Unexplored within Region 001 and Do Not check cliff level.
Although for what you want, it might be easier to add each wave of creeps to a unit group and only allow your towers to attack the unit group that belongs to their spawn.
You could simply place pathing and sight blockers at the cliff's edge. Air units might be able to see over it but most TD's don't have player-controlled air units :P
i just made a region to show the sections at all time, and reduced the sight radius to 0, but they still attack the other creeps so im gonna have to use the unit group idea. However im not really sure how to make player 1 only be able to attack unit group 1, player 2 for unit group 2, ect.
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Alright basically what im trying to do is, say there is 8 seperate sections on a map with the regular cliff level, the lowest cliff level is used to make these seperate 8 sections. I want all the the sections to be revealed to all players all the time, thats not a problem, but here's the twist, remember the lowest cliff level? I do not want that revealed at the start and to never be revealed throughout the game. Naturally if you're on a cliff you are able to see the cliff below it, I do not want that. The purpose of this, is that im making a TD and some towers may have long range and i do not want those towers being able to attack other players creeps. I've seen this on several wc3 maps >:D
I've tried several things with regions and triggers but some just dont seem to work, like having the lowest cliff level never be revealed =\
Gonna need two things for this. A region covering the area's you want to be unexplored and a trigger...
For the trigger, pick Explore/Unexplore Area then change it to something like.... Visibility - Change visibility for player 1 to Unexplored within Region 001 and Do Not check cliff level.
Although for what you want, it might be easier to add each wave of creeps to a unit group and only allow your towers to attack the unit group that belongs to their spawn.
You could simply place pathing and sight blockers at the cliff's edge. Air units might be able to see over it but most TD's don't have player-controlled air units :P
@AstralCV: Go
i just made a region to show the sections at all time, and reduced the sight radius to 0, but they still attack the other creeps so im gonna have to use the unit group idea. However im not really sure how to make player 1 only be able to attack unit group 1, player 2 for unit group 2, ect.