I'm getting error messages from my triggers only when I play on battle.net. When I test the map via the editor in debug mode the error never shows up. It's a simple kill/lower the health of a unit trigger with an if statement. Is there a way to show entire in-game error messages instead of the clipping at the name of the trigger?
EDIT: The error states player group has an invalid player.
Well if your saying BNet bugs maps its not.
I believe its impossible to use debug on BNet. Show your trigger if you want help in this matter. Also if you see at least part of error you could share it.
Edit: You may check in User\Documents\StarCraft II\GameLogs
@Nerfpl: Go
Here's the automactially generated code from the editor of the trigger/action definition that creates an error on Bnet. I should also mention that I tried to find the game log for todays test and it doesn't exist (first time launching SC2 today as well).
Either lp_pointClicked or lp_unitTargeted woud be populated while the other remains null.
The gv_playerCharacter variable will always be populated by a marine on the map, assume he never dies.
EDIT: Code Removed
An error message exists whenever the trigger is fired. I don't know why, but the error ONLY shows up when playing on Bnet.
EDIT 2: NVM, problem still not solved. Still looking into it.
SOLVED. The issue is from an extra click before the unit dies, providing a null unit being entered into a trigger with the event Unit Clicked. Bnet issue being lag.
I'm getting error messages from my triggers only when I play on battle.net. When I test the map via the editor in debug mode the error never shows up. It's a simple kill/lower the health of a unit trigger with an if statement. Is there a way to show entire in-game error messages instead of the clipping at the name of the trigger?
EDIT: The error states player group has an invalid player.
Well if your saying BNet bugs maps its not.
I believe its impossible to use debug on BNet. Show your trigger if you want help in this matter. Also if you see at least part of error you could share it.
Edit: You may check in User\Documents\StarCraft II\GameLogs
@Nerfpl: Go Here's the automactially generated code from the editor of the trigger/action definition that creates an error on Bnet. I should also mention that I tried to find the game log for todays test and it doesn't exist (first time launching SC2 today as well).
Either lp_pointClicked or lp_unitTargeted woud be populated while the other remains null.
The gv_playerCharacter variable will always be populated by a marine on the map, assume he never dies.
EDIT: Code Removed
An error message exists whenever the trigger is fired. I don't know why, but the error ONLY shows up when playing on Bnet.
EDIT 2: NVM, problem still not solved. Still looking into it.
SOLVED. The issue is from an extra click before the unit dies, providing a null unit being entered into a trigger with the event Unit Clicked. Bnet issue being lag.