It's a strange, random problem. I can post the code if Need be however the code doesn't appear to be the problem.
Example: 15 units worth different scores....
Each score is, in fact, correct within the game until.... A lot is happening, 100s of units are dying and being massacred all at once. The leaderboard then appears to show a lesser score than what is actually there. If the game is taken slowly however, everything is correct.
Notes: I am using triggers to call the scores, not variables. Not sure if triggers lack the ability to keep up or not but Variables are not my strong point.
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It's a strange, random problem. I can post the code if Need be however the code doesn't appear to be the problem.
Example: 15 units worth different scores.... Each score is, in fact, correct within the game until.... A lot is happening, 100s of units are dying and being massacred all at once. The leaderboard then appears to show a lesser score than what is actually there. If the game is taken slowly however, everything is correct.
Notes: I am using triggers to call the scores, not variables. Not sure if triggers lack the ability to keep up or not but Variables are not my strong point.