you have to know
don't know what your entering unit is and how it is entering the region.
test your game in window mode with debug window (option in the editor)
Ok that led me to some interesting discoveries.. i have found out my items such as keys equipment and such are all units and even though i pick them up they still remain as units on the hero.. is there any way i can change my unit(items) to just be Items / Equipment or should i just save all these things to a object group and set a condition for my trigger? is there a condition for has property = = heroic?
Unit - Create 1 Dark Templar for Player 15 at point 1 facing 270.0 degrees (No Options)
yet this command is still making 2 Dark templar units? how is this?
It's being executed twice?
Yeah i've been having this problem making this trigger it also makes my Timer's appear x2 as well
Event: Any unit enters Region 001
Variable:
Condition:
Action: Timer - Start timer 1 as a OneShot timer that will expire in 20 Real Time Seconds
Timer - Create a Timer Window for (Last Created Timer) With the title "" use remaining time (initially visible)
Timer - Show ( last created timer window ) for (Player Group ( Triggering Player )
This too is also showing up as a duplicate on the trigger... what is causing this to happen?!?
Decided to try and save the spawning to variable's and it still is spawning 2 units WTH!?!?!
does the entering unit has ammo?
how do you check that?
you have to know
don't know what your entering unit is and how it is entering the region.
test your game in window mode with debug window (option in the editor)
Ok that led me to some interesting discoveries.. i have found out my items such as keys equipment and such are all units and even though i pick them up they still remain as units on the hero.. is there any way i can change my unit(items) to just be Items / Equipment or should i just save all these things to a object group and set a condition for my trigger? is there a condition for has property = = heroic?
items/ammo are always units. everything in the unit tab is.
but you could add a condition to your trigger and see if the trigger unit == hero
Where is the == Hero found? I must be overlooking the right condition :( could you give a more specific name please
i would compare the unit type
Oh unit type classification check >< duh wow thanks for your help bone you saved me a lot of headbanging for the future :P