Was wondering if there was a way to create a wall of waterfall doodads that would move via triggers? Didn't have the slightest clue how to start and was wondering if anybody could give me some starters..
You could make them units and give the actor the waterfall model. That would probably be the easiest thing to do. From there you could move them around using the Move Unit (instantly) action. If you don't know how to make new units or change actors, I suggest you do a search for that stuff on this site.
Ok i found a nice way to create this effect but it included 320 points.. and triggers that include create actor at point.. this unfortunately starts to lag the map at about 80 actors if your in its vicinity was wondering if there was a way to remove these Create actor at points possibly Remove last created actor at point?
What i have now works great but just don't know how to remove these actors after i create them using Create Actor at point.. is there no action to remove them after they are used?
Was wondering if there was a way to create a wall of waterfall doodads that would move via triggers? Didn't have the slightest clue how to start and was wondering if anybody could give me some starters..
You could make them units and give the actor the waterfall model. That would probably be the easiest thing to do. From there you could move them around using the Move Unit (instantly) action. If you don't know how to make new units or change actors, I suggest you do a search for that stuff on this site.
Ok i found a nice way to create this effect but it included 320 points.. and triggers that include create actor at point.. this unfortunately starts to lag the map at about 80 actors if your in its vicinity was wondering if there was a way to remove these Create actor at points possibly Remove last created actor at point?
@JuvialsRequiem: Go
New question.... why do you need a water fall that moves....... kinda defeats the point of its actually being a waterfall....
I have events for all my bosses this would be one of them :P and consider it more a tidal wave effect using the waterfall doodad
@JuvialsRequiem: Go
use the fire wave model... tint it blue...
Not quite what i was going for
What i have now works great but just don't know how to remove these actors after i create them using Create Actor at point.. is there no action to remove them after they are used?
@JuvialsRequiem: Go
Send an actor event to play their death animation
didn't work and I'm guessing it's because Create Actor at point doesn't use the actual doodad, is there something I can change around?
Action: Actor - Create Actor Waterfall at point Waterfall 1
Create Actor Waterfall at point Waterfall 2
Wait 2 Real time seconds
Animation - Kill Waterfall Doodads in region Waterfall Damage 10 ft
oh yay kill doodad didn't work but for some reason remove doodad did? cool hmm so similar but diffrent thanks guys
You could also create a timer in the actor itself and send a Destroy message when it expires.