You could create a unit, use the Raining model (look at the Doodad for reference) and then in the triggers you create the unit and it should add rain and then removing the unit should take the rain away. That would be the -only- way to do it that I can think of.
The rain doodad is just a sound emitter. It doesn't actually look like rain.
Are your graphic settings up? If you use Rain Emitter Large it shows rain drops and big lines of rain coming down... Make sure you press V to show in game or else all you see is a circle doodad. The raining is actually a model file you can export as well. Also lightning affects are inside this model file. Model file can be found: Assets\Doodads\RainEmitterLarge\RainEmitterLarge.m3.
I just tested this and I just copied the model file to a Marine and when I placed the Marine I was given rain instead of a Marine. So this successfully works.
I did this myself for a map. You run a some loops to periodically increase X and create a rain emmiter at X,Y. When X reaches the map bounds, it gets reset to 0 and Y is incremented by however much you want. This covers the entire map in rain emmiters, which DO create rain, I know this for a fact.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
I did this myself for a map. You run a some loops to periodically increase X and create a rain emmiter at X,Y. When X reaches the map bounds, it gets reset to 0 and Y is incremented by however much you want. This covers the entire map in rain emmiters, which DO create rain, I know this for a fact.
Done something like that, too, and it worked fine.
One more thing- you cant post questions in the tutorial section (I think). There's a tutorial request thread and other forums. In fact...maybe I'll make a tutorial about rain. :D
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
To post a comment, please login or register a new account.
How do you make rain apper in game from triggers or at lest not get seen till a sertain time during the game ?
@Air1: Go
I don't know if it's possible to have actual rain. You can make the sound effect and play with the lighting, but actual rain... I don't think so.
@Air1: Go
You could create a unit, use the Raining model (look at the Doodad for reference) and then in the triggers you create the unit and it should add rain and then removing the unit should take the rain away. That would be the -only- way to do it that I can think of.
@Bronxsy: Go
The rain doodad is just a sound emitter. It doesn't actually look like rain.
Other method is creating a Actor with triggers where u need the rain. There exist several rain actors/doodads wich u can use.
Cheers Then
Are your graphic settings up? If you use Rain Emitter Large it shows rain drops and big lines of rain coming down... Make sure you press V to show in game or else all you see is a circle doodad. The raining is actually a model file you can export as well. Also lightning affects are inside this model file. Model file can be found: Assets\Doodads\RainEmitterLarge\RainEmitterLarge.m3.
I just tested this and I just copied the model file to a Marine and when I placed the Marine I was given rain instead of a Marine. So this successfully works.
I did this myself for a map. You run a some loops to periodically increase X and create a rain emmiter at X,Y. When X reaches the map bounds, it gets reset to 0 and Y is incremented by however much you want. This covers the entire map in rain emmiters, which DO create rain, I know this for a fact.
Done something like that, too, and it worked fine.
Thx guys it work great :D
One more thing- you cant post questions in the tutorial section (I think). There's a tutorial request thread and other forums. In fact...maybe I'll make a tutorial about rain. :D