Have you tried looking for something like EventUnitProgressUnit? that should pick the unit being built but i have never tried canceling a queue with triggers before so idk what action you would use.
Triggering progress unit would be the one with the same effect. sorry my editor for some reason has always been different then most. i don't have triggering anything mine are all event. <triggering unit = event unit> for me.
I see. Ya it's not working. I have a unit in my map that can be built after 20 min of gameplay and each faction can build one, however only one can be created on the map. So after it is created, I want to send an order to cancel the unit being built, if the unit being trained is the special unit, cancel que, if not, do nothing.
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I'm trying to issue an order to a training que to cancel the que if unit X is being trained.
This doesn't work. I don't know what else to change the triggering unit to cause there is nothing that says like "qued" unit.
Have you tried looking for something like EventUnitProgressUnit? that should pick the unit being built but i have never tried canceling a queue with triggers before so idk what action you would use.
@neverwin1011: Go
That's not an option to choose from :(
There are the options for the triggering unit choice:
Triggering progress unit would be the one with the same effect. sorry my editor for some reason has always been different then most. i don't have triggering anything mine are all event. <triggering unit = event unit> for me.
@neverwin1011: Go
I see. Ya it's not working. I have a unit in my map that can be built after 20 min of gameplay and each faction can build one, however only one can be created on the map. So after it is created, I want to send an order to cancel the unit being built, if the unit being trained is the special unit, cancel que, if not, do nothing.