Ok, so I've tried the different Zone Control maps out there, but honestly I just haven't been satisfied with them. I'm trying to make my own version of the map to make things more interesting. The problem is that I'm definitely a novice at using the editor. I've been able to lay out the basics and even get most of the triggers to at least partially work.
But how the heck do I get the zone capture/uncapture trigger to work! I can make a couple ways in which the zone becomes successfully captured but I can't figure out how to make it become neutral again.
I want the zone to become captured when a player builds a structure within the square and to become neutral again when the structure is destroyed.
Also, how do you make a trigger repeat its action? I want a unit to spawn every 2 seconds when the zone is captured.
I've been struggling with this for over a month. Someone please teach me how to use this editor!
If I recall, in Zone control, you only own the square if your structure is in it - and it's neutral as long as there is no structure in it. If that's the case then you only need to check to make sure there isn't a structure in the square before placing one with triggers.
Basically, when you have your unit that 'builds' the new bunker on any square it moves to, you'll have a region that when your builder unit enters it, you check to see if there's already a structure there. If there is, then nothing happens, and you can keep moving your builder around. If there is no building in that region, then it creates one for that player, and removes the builder unit.
Can you define better what you mean by "the zone to become captured"? Do you have units in the are that change ownership?
For spawning event you need to create "perioidic event" that trigger every 2 secs. To conditions part you have to make some sort thing that checks is that area captured or not.
Having made a ZC map, I can say that I defined Points at the center of each square, then when a Raven, aka "bunker builder", comes close to the point, it checks if the Point is passable, then places a bunker at the point and removes the Raven.
If you have any other questions, feel free to send me a PM.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Ok, so I've tried the different Zone Control maps out there, but honestly I just haven't been satisfied with them. I'm trying to make my own version of the map to make things more interesting. The problem is that I'm definitely a novice at using the editor. I've been able to lay out the basics and even get most of the triggers to at least partially work.
But how the heck do I get the zone capture/uncapture trigger to work! I can make a couple ways in which the zone becomes successfully captured but I can't figure out how to make it become neutral again.
I want the zone to become captured when a player builds a structure within the square and to become neutral again when the structure is destroyed.
Also, how do you make a trigger repeat its action? I want a unit to spawn every 2 seconds when the zone is captured.
I've been struggling with this for over a month. Someone please teach me how to use this editor!
Thank you for your time!!
If I recall, in Zone control, you only own the square if your structure is in it - and it's neutral as long as there is no structure in it. If that's the case then you only need to check to make sure there isn't a structure in the square before placing one with triggers.
Basically, when you have your unit that 'builds' the new bunker on any square it moves to, you'll have a region that when your builder unit enters it, you check to see if there's already a structure there. If there is, then nothing happens, and you can keep moving your builder around. If there is no building in that region, then it creates one for that player, and removes the builder unit.
Can you define better what you mean by "the zone to become captured"? Do you have units in the are that change ownership?
For spawning event you need to create "perioidic event" that trigger every 2 secs. To conditions part you have to make some sort thing that checks is that area captured or not.
@Swanson1337: Go
Having made a ZC map, I can say that I defined Points at the center of each square, then when a Raven, aka "bunker builder", comes close to the point, it checks if the Point is passable, then places a bunker at the point and removes the Raven.
If you have any other questions, feel free to send me a PM.