Is there any way to store/return a doodads:
type
location
rotation
size/scale
I want to be able to create a string with the above information, for all doodads in an area. I cant find any function that returns this info, only ones that set it for a doodads.
I believe you'll have to use the Actor data instead. For the sake of simplicity, you could probably use the Create Actor trigger at run-time rather than placing them on the map manually, if there aren't too many.
Only way to do this is to store the doodad data manually in arrays, then whenever you make changes you apply those changes to both the doodads and to the data you stored.
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Is there any way to store/return a doodads: type location rotation size/scale
I want to be able to create a string with the above information, for all doodads in an area. I cant find any function that returns this info, only ones that set it for a doodads.
any one know if its even possible?
I believe you'll have to use the Actor data instead. For the sake of simplicity, you could probably use the Create Actor trigger at run-time rather than placing them on the map manually, if there aren't too many.
ya i figured that it would be done as actor types since doodads are actors, but there are no functions that i saw.
i think its imposable :(
@shocker455: Go
Only way to do this is to store the doodad data manually in arrays, then whenever you make changes you apply those changes to both the doodads and to the data you stored.