EventsGame-MapinitializationLocalVariablesConditionsActionsGeneral-Pickeachintegerfrom1to6,anddo(Actions)ActionsGeneral-If(Conditions)thendo(Actions)elsedo(Actions)If(Statusofplayer(Pickedinteger))==UnusedThenVariable-ModifyReady:+1ElseUI-Display"Self Note - IT'S NOT CHECKING THE C..."for(Allplayers)toSubtitlearea
All i know is, it always just says the self note, and it never checks the status of the other players. The strange part is, it worked before! I changed some terrain, tested this, and then it didn't work. I really don't see how there could be a problem in this<sub>,</sub>
All i know is, it always just says the self note, and it never checks the status of the other players. The strange part is, it worked before! I changed some terrain, tested this, and then it didn't work. I really don't see how there could be a problem in this<sub>,</sub>
Did you set players 1 through 6 to unused in Player Options?
Do you mean none in player properties? Man I always thought unused meant an empty slot.
EDIT: Nvm, i fixed it by changing it into an else-if function instead... Strange world...