ok i have this wierd issue with both a model of mine and a dialog, for the dialog issue this is a screenshot of player 2 if you notice the blue orb is distorted
and this is a screenshot of player 1
You will also notice that the one model there is broken well yes it is while playing it on bnet but when i use the editor and hit test map this is what i get
Any ideas on the subject also note if this is in wrong area please move it to correct one
uhm, 1st - try to play as player 2 in editor (just set player 1 = computer)
2nd - i think your orb is trigger based, so how about to copy blue orb code to test map and upload here?
this low-res screenshots are hard to understand what bug you are facing with
@xXdRaGoNrIdDeRXx: Go and 3, don't bump a thread after some hours. Hell, not even after a few days, maspter isn't that full of people to expect answers that fast.
ok i have this wierd issue with both a model of mine and a dialog, for the dialog issue this is a screenshot of player 2 if you notice the blue orb is distorted
and this is a screenshot of player 1
You will also notice that the one model there is broken well yes it is while playing it on bnet but when i use the editor and hit test map this is what i get
Any ideas on the subject also note if this is in wrong area please move it to correct one
uhm, 1st - try to play as player 2 in editor (just set player 1 = computer)
2nd - i think your orb is trigger based, so how about to copy blue orb code to test map and upload here? this low-res screenshots are hard to understand what bug you are facing with
@xXdRaGoNrIdDeRXx: Go and 3, don't bump a thread after some hours. Hell, not even after a few days, maspter isn't that full of people to expect answers that fast.
@Fen1kz: Go
my orbs are uploaded here http://www.sc2mapster.com/maps/diablo-3-ui-tutorial/
why would the model be broken in battle.net but not in the editor when all dependencies are correct and graphics mode are the same
i dont understand low res screenshots they are 1920x1080 photobucket must compress the size
also note it works fine in editor as player 2 the only issue is when it is played on battle.net