Have you tested this? It doesnt seem to work for me. Probably because The number of players in Group becomes an Integer thus Player(x) is only 1 player.
Thanks for the input though
Same problem as before. When you do player (number of players in player group) it returns an integer which is the number of players therefore, the value becomes Player(integer) and this only returns 1 player. Thanks for trying though.
That is why you subtract the current number of players from the player group... So it changes.. please look at trigger.
But if this is always the same team you can just set the variables per player.
- I see where i messed up, i did put the wrong remove player action. ( there is a remove player one as well )
and for the player number put in ( Count of player group ) so it removes the one it just did the ally status too.
How do I make one player group allies or enemies with another player group?
Team 01 and Team 02 are both player groups set on map start.
Im sorry, is that a function? If so, how do I get those values. My function parameters look different,
@Apexplosive: Go
nah. its a simple trigger. on map start set alliance.
Have you tested this? It doesnt seem to work for me. Probably because The number of players in Group becomes an Integer thus Player(x) is only 1 player. Thanks for the input though
Bump
Don't pay attention to my triggers ><
I would do something like that. I did not get to test it but I think it would work.
( Is the player groups changing, or is it always the same players?? )
Same problem as before. When you do player (number of players in player group) it returns an integer which is the number of players therefore, the value becomes Player(integer) and this only returns 1 player. Thanks for trying though.
Bump
That is why you subtract the current number of players from the player group... So it changes.. please look at trigger.
But if this is always the same team you can just set the variables per player.
- I see where i messed up, i did put the wrong remove player action. ( there is a remove player one as well ) and for the player number put in ( Count of player group ) so it removes the one it just did the ally status too.
Yes, so Your trigger will not work. Any help in this?