Is there a way to rotate a unit in 3D without using actor messages? So for example, I want to make a unit look up or down instead of just in a 360 degree angle.
I find the set rotation actor message to be excruciatingly difficult to manipulate the way I want it.
Yah, you can change the pitch of a unit either though the data editor or triggers.
However I am not certain you can do a full 3d rotation even with using actor messages.
Check this video out for an idea of what I mean. Not mine btw.
I played around with similar stuff for awhile. Seems like you can't get more then about 50 degrees +/- the default pitch of a unit. It simply refuses to look directly down or up.
True 3d movement is possible by raising and lowering the height of a unit, but I haven't seen anything able to face in any direction and move in that direction as well. I have a test map that functions almost exactly like that video if you would like to see at least how I did it.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is there a way to rotate a unit in 3D without using actor messages? So for example, I want to make a unit look up or down instead of just in a 360 degree angle.
I find the set rotation actor message to be excruciatingly difficult to manipulate the way I want it.
Yah, you can change the pitch of a unit either though the data editor or triggers.
However I am not certain you can do a full 3d rotation even with using actor messages.
Check this video out for an idea of what I mean. Not mine btw.
I played around with similar stuff for awhile. Seems like you can't get more then about 50 degrees +/- the default pitch of a unit. It simply refuses to look directly down or up. True 3d movement is possible by raising and lowering the height of a unit, but I haven't seen anything able to face in any direction and move in that direction as well. I have a test map that functions almost exactly like that video if you would like to see at least how I did it.