They'll cloak after they're done with the attack move order. so when they arrive at their destination, according to that trigger.
what you can do is this:
Unit - Order (Created unit) to ( Attack targeting (Center of Attack to team 1)) (Replace Existing Orders)
Wait 1.0 Game Time Seconds
Unit - Order (Created unit) to (Banshee - Assassin Cloak) (Replace Existing Orders)
Unit - Order (Created unit) to ( Attack targeting (Center of Attack to team 1)) (After Existing Orders)
This makes them cloak 1 second after the attack-move order,
I'm trying to get some of my units to cloak after I send them an attack to region order but it's not working properly.
I have the cloak set so that they are invisible only when they are attacking.
Here is what I have for actions.
Unit - Order (Created unit) to (Banshee - Assassin Cloak) (After Existing Orders)
Unit - Order (Created unit) to ( Attack targeting (Center of Attack to team 1)) (Before Existing Orders)
I've tried putting in all sorts of wait commands the only thing I can think of else to do would be to modify the behavior remove validator.
change cloak to autocast and the autocast validator to caster is attacking
@b0ne123: Go
I tried that it didn't work for some reason all of the auto-cast abilities on my map have a delay so long they never get auto-cast.
@Reaperguyver: Go
They'll cloak after they're done with the attack move order. so when they arrive at their destination, according to that trigger.
what you can do is this:
Unit - Order (Created unit) to ( Attack targeting (Center of Attack to team 1)) (Replace Existing Orders)
Wait 1.0 Game Time Seconds
Unit - Order (Created unit) to (Banshee - Assassin Cloak) (Replace Existing Orders)
Unit - Order (Created unit) to ( Attack targeting (Center of Attack to team 1)) (After Existing Orders)
This makes them cloak 1 second after the attack-move order,
there is no need for a trigger, I've explained it above