I would really like to create the screen for my third person shooter (ammo, reload, look to aim, health bar, aiming circle, etc). I am fairly new to the editor and I realize these are quite a few questions but can someone please take me serously and help (the traceline tuturials don't seem to be working for me)?
I would rather do it all myself instead of loading someone else's work but I just plain don't know what 2 do
:(:(:(
what sucks is that Lockdown and Starshooter Defense seem to be fanmade so Y CAN'T I ?!?!?
Well i have created resident evil: extinction, if you check the maps ive made and look at the video, where i have custom healthbars with ammo and abilities just as in similar games (Half-Life, Resident Evil game series and so on.)
Secondly (to make custom bars and delete all these "boss bars" is to gain some knowing about how dialogs work and how to make bars and stuff. Basicly what you do is show a image (that looks like a bar) and then resize it through triggers depending on how much hp the unit you are has through math.
Ex. Say the size (x wise) is 360 when the unit has maximum hp. You then what a trigger
Event: (unit takes damage)
Condition: Unit == the unit you are
Action: Resize dialog image [The bar image] 360 * ( Units current hp [a function] / Units maximum hp[A function]
Its very importatnt to create dialogs for EACH player so it resized and costumize to the players individually
I will not explain more exact since this is basicly what you do. If you dont know what this means or what im trying to explain its due to your knowing about dialogs are lacking. Then you have to go search for some basic tutorials.
Right. I did find that download b4 I posted this (I did my research). But like I said I'm much more into learning it for myself than using other work and idk if I should trust someone else's downloads, although the vid looks nice. This is my first project that heavily uses triggers and I don't know the terms yet. Also, I already have the project started on my own but I was hoping there were tuturials on how to do each question I had using triggers seperatly. Plus it really takes away the good feeling you get if you learn something on your own, which is mainly why I do this. Thanks for the thought though.
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I would really like to create the screen for my third person shooter (ammo, reload, look to aim, health bar, aiming circle, etc). I am fairly new to the editor and I realize these are quite a few questions but can someone please take me serously and help (the traceline tuturials don't seem to be working for me)?
I would rather do it all myself instead of loading someone else's work but I just plain don't know what 2 do :( :( :(
what sucks is that Lockdown and Starshooter Defense seem to be fanmade so Y CAN'T I ?!?!?
please? anybody?
You can look at how it is implemented here: http://forums.sc2mapster.com/resources/trigger-libraries/7277-third-person-shooter-tps-engine-download-if-you-need/
@Reaper872:
Indeed, there is quite alot questions there!
Well i have created resident evil: extinction, if you check the maps ive made and look at the video, where i have custom healthbars with ammo and abilities just as in similar games (Half-Life, Resident Evil game series and so on.)
What you want is to first create the TPS though a library (if you dont have any knowledge about it (I started out this way before i understood anything) I used
http://forums.sc2mapster.com/resources/trigger-libraries/7277-third-person-shooter-tps-engine-download-if-you-need/?page=11#p223 And then costumized it from scratch
Secondly (to make custom bars and delete all these "boss bars" is to gain some knowing about how dialogs work and how to make bars and stuff. Basicly what you do is show a image (that looks like a bar) and then resize it through triggers depending on how much hp the unit you are has through math.
Ex. Say the size (x wise) is 360 when the unit has maximum hp. You then what a trigger
Event: (unit takes damage)
Condition: Unit == the unit you are
Action: Resize dialog image [The bar image] 360 * ( Units current hp [a function] / Units maximum hp[A function]
Its very importatnt to create dialogs for EACH player so it resized and costumize to the players individually
I will not explain more exact since this is basicly what you do. If you dont know what this means or what im trying to explain its due to your knowing about dialogs are lacking. Then you have to go search for some basic tutorials.
Have a nice day and GL
Right. I did find that download b4 I posted this (I did my research). But like I said I'm much more into learning it for myself than using other work and idk if I should trust someone else's downloads, although the vid looks nice. This is my first project that heavily uses triggers and I don't know the terms yet. Also, I already have the project started on my own but I was hoping there were tuturials on how to do each question I had using triggers seperatly. Plus it really takes away the good feeling you get if you learn something on your own, which is mainly why I do this. Thanks for the thought though.