I have a feeling this is actually pretty simple but I can't figure it out. I'm trying to set up a trigger that moves units instantly to a point but I want it to exclude structures. I've figured out how to get it to exclude certain units, but I can't get it to exclude structures :/
I'll try to figure it out but in the meantime I figured I would ask for help here just in case.
I have a feeling this is actually pretty simple but I can't figure it out. I'm trying to set up a trigger that moves units instantly to a point but I want it to exclude structures. I've figured out how to get it to exclude certain units, but I can't get it to exclude structures :/
I'll try to figure it out but in the meantime I figured I would ask for help here just in case.
I found a work around using negative regions.
@dubo863: Go
Unit Filter Match should be what you are looking for, however I haven't tested it yet. It will look something like this:
((Triggering unit) is Excluded: Structure for player (Owner of (Triggering unit))) == true
@VoidPotato: Go
It works, thanks!