Im making a map where 6 players have 2 mins to make a lil army and kill 1 unit that runs in a straight line to the other end of the map i have so after 120 Game Secs the unit spawns at the Start point now how do i make it so that unit i had spawned at start point move to the End point
im so new to this editor sorry for a noobish question
ok thanks right now im trying to fix a major problem the start points arent spawning when u start the game like i would play with 5 other people and no baces would spawn and i dont know why !
jcraigk is correct. I just wanted to add that this is a good community here so don't be afraid to ask your questions there will always be someone here willing to help. And you should check out this link it has a bunch of tutorials for those just getting started. Tutorials. I found them to be greatly helpful but probably the best thing to do is just go through the editor open up everything and just try something. Learned a lot more from trial and error then any teacher could teach me.
im still having problems with this ok i got it so most of the stuff is working now i need the unit that spawns after 5mins game time to move to the End point/region and i don't know how to do that anyone provide me with a screen screenshot or something?
I am not in a location to post a screenshot right now but there are several ways to do this and, it all depends on how you want to do it.
one way i would probably do it is like this
Event: TriggerAddEventUnitRegion( Intended Unit, (Start Region), true)
Condition: Event unit = Intended Unit
Action: UnitIssueOrder((EventUnit()), (OrderTargetingPoint(Attack, End point)), c_orderQueueReplace)
Im making a map where 6 players have 2 mins to make a lil army and kill 1 unit that runs in a straight line to the other end of the map i have so after 120 Game Secs the unit spawns at the Start point now how do i make it so that unit i had spawned at start point move to the End point
im so new to this editor sorry for a noobish question
@AreYouScared: Go
Just use Issue Order and then use Ability Targeting Point. Then use the Ability "Move" or "Attack" and give it the destination point.
When searching through functions, filter by the categories on the left of the function window...poking around can reveal all sorts of goodies.
ok thanks right now im trying to fix a major problem the start points arent spawning when u start the game like i would play with 5 other people and no baces would spawn and i dont know why !
ok thanks i will try that
jcraigk is correct. I just wanted to add that this is a good community here so don't be afraid to ask your questions there will always be someone here willing to help. And you should check out this link it has a bunch of tutorials for those just getting started. Tutorials. I found them to be greatly helpful but probably the best thing to do is just go through the editor open up everything and just try something. Learned a lot more from trial and error then any teacher could teach me.
im still having problems with this ok i got it so most of the stuff is working now i need the unit that spawns after 5mins game time to move to the End point/region and i don't know how to do that anyone provide me with a screen screenshot or something?
I am not in a location to post a screenshot right now but there are several ways to do this and, it all depends on how you want to do it. one way i would probably do it is like this
Event: TriggerAddEventUnitRegion( Intended Unit, (Start Region), true)
Condition: Event unit = Intended Unit
Action: UnitIssueOrder((EventUnit()), (OrderTargetingPoint(Attack, End point)), c_orderQueueReplace)
can anyone post a screen shot please?
nvm i got it :)