I'm doing a tower defense and want the players to choose in beginning of the game what builder they want to use and have taken script from "onetwo"'s td tutorial and it looks like but something is wrong and I can't see what. When I pick Light Builder in game no builder is created but when I choose Darkness Builder it creates both Light Builder AND Darkness Builder. anyone else that can see what I have done wrong?
i noticed that choose darkness builder the button is named wierd "Choose Darkness Builder Botton" and light is "Choose Light Builder Button" by anychance did you set up the dialog buttons correctly as in appended them to the proper variables
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Maps
A Rogue's Story
Death Haven V2
Assets
Diablo 3 Waypoint
Diablo 3 UI Tutorial
Custom Chatbox
Y I saw that just after I posted this but that was just a namefix the trigger it was linked to was named wrong as well so there was no error there.
upload the sc2map here so u can watch all and see if you know the problem. Would be greatful if you could help me. (I know there is some other errors as well and this is just early stage but want this error fixed before i go on to the rest)
before u go at it is there a way to choose builder after game has started instead? like say you use 1 gas to create a builder and that you get like 1 gas every 10th wave or so so you can have multible builders after 10 waves? or is that a lot harder to do? (pretty new to the mapping but want to become better) :)
its more work but not impossible there are 2 ways to do it one with a building every spawns with and second using the dialog method but checking for required gas and subtracting gas when purchased
Rollback Post to RevisionRollBack
Maps
A Rogue's Story
Death Haven V2
Assets
Diablo 3 Waypoint
Diablo 3 UI Tutorial
Custom Chatbox
is there a tutorial or something (that you know of) that makes so when you start you get 1 building that can create workers for 1 gas of cost? I think I can figure out how to make it create builders from a building but now how to make it so when you start you get 1 building. if you understand what I mean? (remove the chooser at start and when you start you get 1 gas and 1 building that has all the builders in it for 1 gas cost)?
i cant think of a tut but to fix your earlier issue the problem is the setting the variables they are not set properly it says last created dialog they need to be last created dialog item
but for the building you just place it and give a build order for it using data cant remember how to do that off by hand or of any tuts a quick search might help
I'm doing a tower defense and want the players to choose in beginning of the game what builder they want to use and have taken script from "onetwo"'s td tutorial and it looks like but something is wrong and I can't see what. When I pick Light Builder in game no builder is created but when I choose Darkness Builder it creates both Light Builder AND Darkness Builder. anyone else that can see what I have done wrong?
i noticed that choose darkness builder the button is named wierd "Choose Darkness Builder Botton" and light is "Choose Light Builder Button" by anychance did you set up the dialog buttons correctly as in appended them to the proper variables
@xXdRaGoNrIdDeRXx: Go
Y I saw that just after I posted this but that was just a namefix the trigger it was linked to was named wrong as well so there was no error there.
upload the sc2map here so u can watch all and see if you know the problem. Would be greatful if you could help me. (I know there is some other errors as well and this is just early stage but want this error fixed before i go on to the rest)
@Tobaunta: Go
ok ill look at it in a few gonna make some food
@xXdRaGoNrIdDeRXx: Go
no hurry =) appreciate any help given =)
before u go at it is there a way to choose builder after game has started instead? like say you use 1 gas to create a builder and that you get like 1 gas every 10th wave or so so you can have multible builders after 10 waves? or is that a lot harder to do? (pretty new to the mapping but want to become better) :)
@Tobaunta: Go
its more work but not impossible there are 2 ways to do it one with a building every spawns with and second using the dialog method but checking for required gas and subtracting gas when purchased
@xXdRaGoNrIdDeRXx: Go
is there a tutorial or something (that you know of) that makes so when you start you get 1 building that can create workers for 1 gas of cost? I think I can figure out how to make it create builders from a building but now how to make it so when you start you get 1 building. if you understand what I mean? (remove the chooser at start and when you start you get 1 gas and 1 building that has all the builders in it for 1 gas cost)?
@Tobaunta: Go
i cant think of a tut but to fix your earlier issue the problem is the setting the variables they are not set properly it says last created dialog they need to be last created dialog item
but for the building you just place it and give a build order for it using data cant remember how to do that off by hand or of any tuts a quick search might help
@xXdRaGoNrIdDeRXx: Go
were do you see that error?
nvm found it. big ty for your help
initalise trigger where the dialog is created and you set the variables
@xXdRaGoNrIdDeRXx: Go
you should join the irc makes communication quicker
http://webchat.freenode.net/?channels=sc2mapster
@xXdRaGoNrIdDeRXx: Go
yea just found it =) big thank you for your help... will see if I can get it to go from a building instead =) but again BIG THANKS