ctrl + alt + f12 during editor test mode, then the ingame UI editor is appearing, then click on it (use space to toggle the menu at the screen border). Try to find its name in the list and its path, note that down.
Then you need to hide the frame that the button contains or the button itself around.
You can do that via UImodule or trigger.
For triggers, you need to hook it up with its path using its path + name without the leading "GameUI/" that you would add to it in the UI module.
Example for hooking up things:
Bleh I figured out which thing it is but trying to hide it with triggers is annoying. I will just move it with layout files. I was trying to avoid using them because dependencies are broken after the patch and I do all of my layout files stuff in a dependency.
I figured this should do it, but nothing happens. And now trying to go back into the in-game UI editor, I can't highlight the button anymore to see it's path to attempt a trigger solution again. It just keeps highlighting the entire screen. It's driving me insane!
I appreciate your patience in trying to help me with this.
Altering that template has no effect. Templates are applied to the things when they are created and the button you want to edit is created before you have a chance of altering the template, so your template changes shouldn't alter the button at all.
The code that the template contained is then located within the button.
I think it just requires having allied computer players. You don't actually have to be on bnet, it works in test document.
But that doesn't matter now, because your code worked you handsome devil. Thank you for solving my problem again. If you are ever in San Diego let me know and I'll buy you a beer.
But that doesn't matter now, because your code worked you handsome devil. Thank you for solving my problem again. If you are ever in San Diego let me know and I'll buy you a beer.
Thank you, I do not know how I would have done without your help.
I'm asking this because I have to hook different default UI elements, so I'd like to know if Panel is the default type for all, or at least most of them.
I need to hide this button that has appeared in the recent patch. Has anyone found an easy way to do this through triggers?
ctrl + alt + f12 during editor test mode, then the ingame UI editor is appearing, then click on it (use space to toggle the menu at the screen border). Try to find its name in the list and its path, note that down.
Then you need to hide the frame that the button contains or the button itself around.
You can do that via UImodule or trigger.
For triggers, you need to hook it up with its path using its path + name without the leading "GameUI/" that you would add to it in the UI module.
Example for hooking up things:
Save the hooked up dialog item in a global variable. You can hook up UI frames only once.
Gah...its perfectly hidden under the ui editor. I can't tell when I have the correct thing highlighted.
collapse the ui editor bar
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Bleh I figured out which thing it is but trying to hide it with triggers is annoying. I will just move it with layout files. I was trying to avoid using them because dependencies are broken after the patch and I do all of my layout files stuff in a dependency.
I can't get it to go away using triggers or layout files, and I want to punch my computer screen at this moment.
Tried moving it offscreen?
I like offsets of 9999, :D
Yeah but it isn't responding in the layout files.
I figured this should do it, but nothing happens. And now trying to go back into the in-game UI editor, I can't highlight the button anymore to see it's path to attempt a trigger solution again. It just keeps highlighting the entire screen. It's driving me insane!
I appreciate your patience in trying to help me with this.
Altering that template has no effect. Templates are applied to the things when they are created and the button you want to edit is created before you have a chance of altering the template, so your template changes shouldn't alter the button at all.
The code that the template contained is then located within the button.
So, please try this:
I can't get the button to show up. :D Does that require being on battle.net and having allied AI players?
I think it just requires having allied computer players. You don't actually have to be on bnet, it works in test document.
But that doesn't matter now, because your code worked you handsome devil. Thank you for solving my problem again. If you are ever in San Diego let me know and I'll buy you a beer.
Buy me the plane tickets and I buy you a beer. :D
I'm having the same problem: I have to set the type to Panel or Button in the Action?
@alfx01: Go
are you serious? why don't you just try it?
@alfx01: Go
@FunkyUserName: Go
Hot damn!
Thank you, I do not know how I would have done without your help.
I'm asking this because I have to hook different default UI elements, so I'd like to know if Panel is the default type for all, or at least most of them.