I've only just recently got enough courage to embark on this thorny road called transiting from WC3 World Editor that was easy and appealing to this monstrosity that even though powerful scares the living s*it out of me.... Since the data editor is so scary I decided to skip that part completly and instead make a card game sort of map, to get familiar with the new and powerful dialog-UI system, and for a card game, structures or classes would be freaking wonderful.
Is it possible to make a class or a structure within this editor? I find it terribly confusing creating any sort of "custom" data within the editor itself. I liked how you could click the little thingy above all triggers in World Editor and put your "pre-initialization" code in there, is there an option similar to this now?
If those can be made then tossing out cards is as easy as giving the "place card" function couple of parameters (one of which is a structure containing all the card data) and GG i win, however I haven't been able to do so :(
Any help is appreciated, still very, VERY new to Galaxy and not extremely proficient with programming either, though i do know more then an average person.
congratulations on joining us (your fellow map makers). Pre- initialization can be done in a trigger with the map initialization event. Also variables are already preloaded. For more pre loading information, please give an example of what you want to preload.
Hello to all you mapsters.
I've only just recently got enough courage to embark on this thorny road called transiting from WC3 World Editor that was easy and appealing to this monstrosity that even though powerful scares the living s*it out of me.... Since the data editor is so scary I decided to skip that part completly and instead make a card game sort of map, to get familiar with the new and powerful dialog-UI system, and for a card game, structures or classes would be freaking wonderful.
Is it possible to make a class or a structure within this editor? I find it terribly confusing creating any sort of "custom" data within the editor itself. I liked how you could click the little thingy above all triggers in World Editor and put your "pre-initialization" code in there, is there an option similar to this now? If those can be made then tossing out cards is as easy as giving the "place card" function couple of parameters (one of which is a structure containing all the card data) and GG i win, however I haven't been able to do so :(
Any help is appreciated, still very, VERY new to Galaxy and not extremely proficient with programming either, though i do know more then an average person.
I am not a programmer so somebody please correct me if I am wrong, but I think that records = structs.
If you need someone to chat with or get quick answers about the trigger editor feel free to message me on skype (rtschutter).
@rtschutter: Go
You are right records are structs. As i recall that is how you have to code them in galaxy too.
@mitarskoro91: Go
congratulations on joining us (your fellow map makers). Pre- initialization can be done in a trigger with the map initialization event. Also variables are already preloaded. For more pre loading information, please give an example of what you want to preload.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Thanks for clarifying willuwontu. rtschutter briefed me about a LOT of things and many confusing things were solved.