1. Is there any way to get a portrait to sit above a dialog? Even if I create the dialog first and then the portrait, the dialog always sits infront. Is there any way to overcome this, or set a portrait as a dialog item?
2. I can create a portrait via triggers easy enough, say for tychus. However I can't seem to play the portrait animations such as Talk, Talk1, Talk2 etc. Any idea how to do this with triggers?
Hi !
This still doesn't work for me. Here's my trigger :
CONVERSATION SETUP Conversation Pannel
Dialog - Create a Non-modal dialog of size (750, 400) at (50, 0) relative to Left of screen
Variable - Set DialogConversation = (Last created dialog)
Dialog - Set transparency of DialogConversation to 100.0
Dialog - Hide DialogConversation for (All players) Adjudant Portrait
Portrait - Create a portrait sized (237, 360), at position (75, 0) relative to Left of screen, and show model Portrait - Adjutant (Left Facing) (look from camera Default Portrait Camera and play its Stand animation) (initially Hidden) (Don't Wait until loaded)
Portrait - Turn (Last created portrait) border Off
Portrait - Turn (Last created portrait) background Off
Portrait - Set (Last created portrait) Render Type to PortraitRenderTypeLDR
Variable - Set PortraitAdjudant = (Last created portrait)
I don't get why this doesn't work. I even tried to modify the Render Type once in-game, it just doesn't do anything.
Its definitely in the act of when you do show them that's important to have the dialog appear first, then the portraits. The portraits with LDR mode are just literally sitting on top of whatever was there first which is how dialogs work by default. So if the portraits show up first then the dialog just covers them, the reverse though and you have your portait atop the dialog. It looks like you're doing the same thing I do where you've created this dialog & portrait well ahead of when they show, so yah in the portion where they show ensure the dialog appears, *then* the portrait.
Hi guys, just having some issues with portraits:
1. Is there any way to get a portrait to sit above a dialog? Even if I create the dialog first and then the portrait, the dialog always sits infront. Is there any way to overcome this, or set a portrait as a dialog item?
2. I can create a portrait via triggers easy enough, say for tychus. However I can't seem to play the portrait animations such as Talk, Talk1, Talk2 etc. Any idea how to do this with triggers?
Anyone able to help with this?
Seconded. I am also having the positioning problem.
Thirded, portraits integrated into dialogs would be a really sweet thing to be able to do.
Try "Portrait - Set Render Mode" (or something like that) and setting the render mode to LDR.
@RileyStarcraft: Go
Oh wow, fantastic yup they definitely sit atop of the dialog I want to add them into, thanks much!
Moved to Trigger forum.
I swear I tried that originally, did something change in the patch?
Hi !
This still doesn't work for me. Here's my trigger :
CONVERSATION SETUP
Conversation Pannel
Dialog - Create a Non-modal dialog of size (750, 400) at (50, 0) relative to Left of screen
Variable - Set DialogConversation = (Last created dialog)
Dialog - Set transparency of DialogConversation to 100.0
Dialog - Hide DialogConversation for (All players)
Adjudant Portrait
Portrait - Create a portrait sized (237, 360), at position (75, 0) relative to Left of screen, and show model Portrait - Adjutant (Left Facing) (look from camera Default Portrait Camera and play its Stand animation) (initially Hidden) (Don't Wait until loaded)
Portrait - Turn (Last created portrait) border Off
Portrait - Turn (Last created portrait) background Off
Portrait - Set (Last created portrait) Render Type to PortraitRenderTypeLDR
Variable - Set PortraitAdjudant = (Last created portrait)
I don't get why this doesn't work. I even tried to modify the Render Type once in-game, it just doesn't do anything.
@Yaos01: Go
Its definitely in the act of when you do show them that's important to have the dialog appear first, then the portraits. The portraits with LDR mode are just literally sitting on top of whatever was there first which is how dialogs work by default. So if the portraits show up first then the dialog just covers them, the reverse though and you have your portait atop the dialog. It looks like you're doing the same thing I do where you've created this dialog & portrait well ahead of when they show, so yah in the portion where they show ensure the dialog appears, *then* the portrait.
@BumpInTheNight: Go
I tried setting its render mode when my portrait is being shown, and it works fine. Thanks !
So it doesn't matter when you create the dialog and portrait, only that you show them in the right order?
What about modal/non-modal settings?