hyper trigger? Please clarify what you mean, I dont quote understand. I believe blizz sped up a specific kind of loop...either while or for, I think. O.o
Oh and I haven't seen you before so....Welcome to sc2mapster :D Feel free to PM with any questions you have. I have some newbie tutorials in my signature if happen to be a newbie.
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Back in the Starcraft 1 days you could make your triggers stack by adding a whole bunch of "wait 0 seconds" triggers so they pretty much fire simultaneously instead of one after the other - which was very slow. But you don't really need that any more. The closest thing you can get to that now is a While loop.
In Starcraft 1 triggers fired very slowly and only 1 trigger would process at a time. So someone found a way to make it so all the triggers fire extremely fast and the process of doing this was making 3 triggers that consisted of nothing but "wait for 0 seconds" and a "preserve this trigger"
Are they needed in SC II?
Or did blizz speed up trigger check loops?
hyper trigger? Please clarify what you mean, I dont quote understand. I believe blizz sped up a specific kind of loop...either while or for, I think. O.o
Oh and I haven't seen you before so....Welcome to sc2mapster :D Feel free to PM with any questions you have. I have some newbie tutorials in my signature if happen to be a newbie.
@zeldarules28: Go
Yes, I too would like to know what hyper triggers are.
@Vexal: Go
Triggers on speed?
Speed is illegal.
Back in the Starcraft 1 days you could make your triggers stack by adding a whole bunch of "wait 0 seconds" triggers so they pretty much fire simultaneously instead of one after the other - which was very slow. But you don't really need that any more. The closest thing you can get to that now is a While loop.
What...
@Vexal: Go
It was necessary for SC1, but in SC2 I think it's fine. Triggers already fire extremely fast.
@Vexal: Go
In Starcraft 1 triggers fired very slowly and only 1 trigger would process at a time. So someone found a way to make it so all the triggers fire extremely fast and the process of doing this was making 3 triggers that consisted of nothing but "wait for 0 seconds" and a "preserve this trigger"
Preserve this trigger? What does that do?
I barely used the SC1 editor.
Means it loops, basically (iirc).
As stated, Hyper triggers were used to speed up triggers in SC I maps.
campaigncreations.org/starcraft/resources/staredit_tutorials/hyper_triggers For those curious.
Thank you for the heads up on SC II trigger speeds. I'm an old school SC mapper under a new name, new to SC II.
You will find the sc2 editor much, much better once you learn in. Triggers all run at the same time for the most part.
@zeldarules28: Go
there are still no for loops in sc2. if you create one in the editor, the editor creates a big pile of crap of while loops
I'll never understand why people think a bug from SC1 would transfer over to SC2 over a decade later.
It's a possibility for that to happen... just isn't really needed anymore, due to everything being much faster.
Ill never understand why people think its necessary to reply to a thread that already got its answer over a 'decade' earlier.
its interesting how dickish ppl r here...i guess I might just be a ghost mapper then. Glad I got one clean answer before ghosting tho.
Someone lock this (if possible).
@IlIIllIIIlll: Go
I believe you can lock your own posts.
Really? Oh crap. So it is essentially better to do while loop on every occasion instead of for?
Yes. Press ctrl+f11 to view your code. The conversion of for is awful
Pick is okay too