alright question.. i need a condition that when Event:( unit enters region) Condition ( Unit has item .... ) Event (do this event) my question is what condition can you make that will return if unit has item = true? Basically trying to make trigger so when a character enters region in front of a door it will check to see if they unit is carrying a key for the specific door. If he does not have the key it will remain closed, If he does have the key then the door will run open gate order
Not sure if there's a check for "unit has item" specifically, but if not I'm fairly certain you can make the item bestow a Behavior on the unit and could then check to see if the unit has that Behavior.
alright question.. i need a condition that when Event:( unit enters region) Condition ( Unit has item .... ) Event (do this event) my question is what condition can you make that will return if unit has item = true? Basically trying to make trigger so when a character enters region in front of a door it will check to see if they unit is carrying a key for the specific door. If he does not have the key it will remain closed, If he does have the key then the door will run open gate order
@JuvialsRequiem: Go
Not sure if there's a check for "unit has item" specifically, but if not I'm fairly certain you can make the item bestow a Behavior on the unit and could then check to see if the unit has that Behavior.
Nice took me a second to get the item to give behavior upon carrying but figured it out in due course and it works perfectly now TY TY TY
@JuvialsRequiem: Go
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