ok here is what i got, on sc1 i knew how to make triggers like a champ but this new editor for sc2 has me on a bit of a WTF?!?!? haha. anyways if you can help me out by telling me how to make these triggers work on sc2 it would be great. putting them in sc1 format...
player7 , condition/Always , action/order all units in area A to attack to area B.
player7 , condition/Player 1 brings exactly 1 barracks to area C , action/ create 1 zergling for player 7 at area A.
now i think its not this simple on sc2 but maybe it is, i dont know thus far. so if you could convert these that would be AWESOME haha.
not to be picky or anything but put it like this when responding.
--Events
--local variables
--Conditions
--Actions
fill in all that apply :D
thank you in advance for any suggestions :D
Welcome to sc2mapster! Feel totally free to send me a PM if you have any questions or need anything!
My oh my, how things have changed from the sc1 days ;) I'm not sure exactly what your trying to do with that first trigger...Are you trying to constantly order all of player 7's unit in area A to attack area B? If so....
Events: Periodic Event (3 Seconds) // This just runs the trigger every 3 seconds
Conditions: None
Local Variables: None
Actions:
Pick each Unit in Unit Group (Units in region (region A) owned by player (7) ) And Do Actions
---Issue order to unit (picked unit) to (ability (attack) with target point (center of region (region B))
And this second one would be the equivalent for your 2nd trigger.
Events: Unit (any unit) enters region (area C)
Conditions: Unit type of unit (triggering unit) == Barracks
Local Variables: None
Actions:
Create unit (with default facing) for player (7) at point (center of region (area A)
I'd highly recommend you take a look at this intro to triggering tutorial. Things have most certainly changed since the days of sc1... Bigtime. The new triggering system introduced in Wc3 (and then improved in sc2) is far better, but definitely different.
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Feel free to Send me a PM if you have any questions/concerns!
ok here is what i got, on sc1 i knew how to make triggers like a champ but this new editor for sc2 has me on a bit of a WTF?!?!? haha. anyways if you can help me out by telling me how to make these triggers work on sc2 it would be great. putting them in sc1 format...
player7 , condition/Always , action/order all units in area A to attack to area B.
player7 , condition/Player 1 brings exactly 1 barracks to area C , action/ create 1 zergling for player 7 at area A.
now i think its not this simple on sc2 but maybe it is, i dont know thus far. so if you could convert these that would be AWESOME haha.
not to be picky or anything but put it like this when responding.
--Events
--local variables
--Conditions
--Actions
fill in all that apply :D
thank you in advance for any suggestions :D
Dont got SC2 offhand, but the logic is as follows:
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Welcome to sc2mapster! Feel totally free to send me a PM if you have any questions or need anything!
My oh my, how things have changed from the sc1 days ;) I'm not sure exactly what your trying to do with that first trigger...Are you trying to constantly order all of player 7's unit in area A to attack area B? If so....
And this second one would be the equivalent for your 2nd trigger.
I'd highly recommend you take a look at this intro to triggering tutorial. Things have most certainly changed since the days of sc1... Bigtime. The new triggering system introduced in Wc3 (and then improved in sc2) is far better, but definitely different.
@zeldarules28:
yea sc2 is alot differant than sc1 days, thanks for the help i will try it out. also going to check out the tutorial you posted.
thanks again. :D