I would like to have an ally be able to select multiple units, but not be allowed to control them. The only way I can find to allow multiple unit selection is to enable Shared Control (Alliance Aspect) from Player A to Player B, but that of course allows Player B to control those units. Is there some way to:
(1) enable multiple unit selection without also giving shared control?
OR
(2) cancel an order from Player B so it never reaches Player A's unit?
There is info in the Unit Assets of "Uncontrollable" it's where you find "Invulnerable" and stuff like that. If the unit is uncontrollable, you can still select it but not control it.
Maybe there there is an option in "Set unit properties" or "Make unit" and then change the default function into one where it allows you to dictate if the unit is controllable or not.
It's difficult since you aren't telling us why you want to have a unit selected but uncontrollable.
Let me clarify: I need this on a per-player basis. It's an observer situation. One player is watching another player and should be able to share control groups and select multiple units but *not* be allowed to control that other player's units.
Why select multiple units though? Cause just allied with shared vision allows you to select other players units. Just not multiple units. If we know why multiple units is needed, then we can understand how this differs from Allied Shared vision and better help.
You could try turning off all smart commands. But then the command card would still work. Unless you can disable the button click options.
This seems like a huge change to the core gameplay for seemingly no reason.
I am trying to simulate how things work in a replay or spectator situation. Go ahead and open a replay from a pro gamer and select multiple units. Click on a control tab to select all those units. This allows you to learn from how they are assigning their groups and to see army composition. Casters do this all the time. Now go into a normal game and try to see the control groups of your ally and/or see what units he has inside by clicking them. Simply doesn't work.
This feature came as a request from a user. Since this is provided as standard functionality in replays and for spectators, I strongly disagree that it's a "huge change to the core gameplay".
I don't know if there is a way to assign spectator status to a player in game or not.
If you could have it that when you select allied units, it changes your status to Spectator, that would work right?
But I thought you wanted to go right into the core of the game play and change the mouse commands at the core level. Which to me seems like a huge job. So like disabling command card clicking on allied units. I couldn't even find out how to screw with clicking on a unit with the right mouse let alone mess with the core configuration of how the game works.
Yeah it's probably not feasible to get into the guts of the system to do event canceling and things like that - you'd have to re-program the game client in some instances. I'm pretty sure it's not possible to change a player's status (to spectator) once in-game. Seems like being able to update certain player attributes/properties is broken actually.
I actually didn't want to disable everything...Minimap and Ping I want to keep...not sure about Modifiers (doesn't seem to affect Ctrl or Alt selections if that's what Blizzard means by "modifiers"). What I needed to disable was: Buttons, Hotkeys, and Smart Click.
I would like to have an ally be able to select multiple units, but not be allowed to control them. The only way I can find to allow multiple unit selection is to enable Shared Control (Alliance Aspect) from Player A to Player B, but that of course allows Player B to control those units. Is there some way to:
(1) enable multiple unit selection without also giving shared control?
OR
(2) cancel an order from Player B so it never reaches Player A's unit?
There is info in the Unit Assets of "Uncontrollable" it's where you find "Invulnerable" and stuff like that. If the unit is uncontrollable, you can still select it but not control it.
Maybe there there is an option in "Set unit properties" or "Make unit" and then change the default function into one where it allows you to dictate if the unit is controllable or not.
It's difficult since you aren't telling us why you want to have a unit selected but uncontrollable.
@stevehammon: Go
Let me clarify: I need this on a per-player basis. It's an observer situation. One player is watching another player and should be able to share control groups and select multiple units but *not* be allowed to control that other player's units.
@jcraigk: Go
Why select multiple units though? Cause just allied with shared vision allows you to select other players units. Just not multiple units. If we know why multiple units is needed, then we can understand how this differs from Allied Shared vision and better help.
You could try turning off all smart commands. But then the command card would still work. Unless you can disable the button click options.
This seems like a huge change to the core gameplay for seemingly no reason.
@stevehammon: Go
I am trying to simulate how things work in a replay or spectator situation. Go ahead and open a replay from a pro gamer and select multiple units. Click on a control tab to select all those units. This allows you to learn from how they are assigning their groups and to see army composition. Casters do this all the time. Now go into a normal game and try to see the control groups of your ally and/or see what units he has inside by clicking them. Simply doesn't work.
This feature came as a request from a user. Since this is provided as standard functionality in replays and for spectators, I strongly disagree that it's a "huge change to the core gameplay".
@jcraigk:
That makes much more sense.
I don't know if there is a way to assign spectator status to a player in game or not.
If you could have it that when you select allied units, it changes your status to Spectator, that would work right?
But I thought you wanted to go right into the core of the game play and change the mouse commands at the core level. Which to me seems like a huge job. So like disabling command card clicking on allied units. I couldn't even find out how to screw with clicking on a unit with the right mouse let alone mess with the core configuration of how the game works.
@stevehammon: Go
Yeah it's probably not feasible to get into the guts of the system to do event canceling and things like that - you'd have to re-program the game client in some instances. I'm pretty sure it's not possible to change a player's status (to spectator) once in-game. Seems like being able to update certain player attributes/properties is broken actually.
@jcraigk:
Enable/Disable Command Type UI
Disable everything
@stevehammon: Go
Genius! Thank you!
I actually didn't want to disable everything...Minimap and Ping I want to keep...not sure about Modifiers (doesn't seem to affect Ctrl or Alt selections if that's what Blizzard means by "modifiers"). What I needed to disable was: Buttons, Hotkeys, and Smart Click.
@jcraigk: Go
No worries at all :)