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Just want to make sure... If I use comparison like this:
(Damaging player) != 2
Does that mean "any other player than 2"?
Well that would depend on the event.
But it meas NOT EQUAL to 2
@Terhonator: Go
Yes.
By the way, if you want to respond to when damaging-player != 2, but also prevent self-friendly firing, you could add another condition with: Damaging player != Triggering Player... to make sure it's not the player friendly firing themself...
Thank you guys. I had some problem with friendly fire so that "Damaging player != Triggering Player" should work. Let's test...
Just want to make sure... If I use comparison like this:
Does that mean "any other player than 2"?
Well that would depend on the event.
But it meas NOT EQUAL to 2
@Terhonator: Go
Yes.
By the way, if you want to respond to when damaging-player != 2, but also prevent self-friendly firing, you could add another condition with: Damaging player != Triggering Player... to make sure it's not the player friendly firing themself...
Thank you guys. I had some problem with friendly fire so that "Damaging player != Triggering Player" should work. Let's test...