Can someone explain what they are exactly? I've read tuts on how to make them but they don't explain exactly what we're having everything do or if it does it's in a huge wall of text which I don't really interpret everything as clearly because it's all a bunch of jumbled words by then.
I know tracelines trace a line from point a to point b, point b usually where you're aiming. But what if you want to use it for a rts view? To create a system like smashcraft where it detects whether you are in line of sight of where you are aiming. Would this work well with missiles? I haven't noticed too many missiles in smashcraft.
They create an imaginary line from where the unit shoots to a certain distance. It keeps track of anything in the line of fire and does damage/attacked animation to anything in it's path. I wanted to make one for a third person shooter, but I still can't understand how exactly, lol.
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Can someone explain what they are exactly? I've read tuts on how to make them but they don't explain exactly what we're having everything do or if it does it's in a huge wall of text which I don't really interpret everything as clearly because it's all a bunch of jumbled words by then.
I know tracelines trace a line from point a to point b, point b usually where you're aiming. But what if you want to use it for a rts view? To create a system like smashcraft where it detects whether you are in line of sight of where you are aiming. Would this work well with missiles? I haven't noticed too many missiles in smashcraft.
They create an imaginary line from where the unit shoots to a certain distance. It keeps track of anything in the line of fire and does damage/attacked animation to anything in it's path. I wanted to make one for a third person shooter, but I still can't understand how exactly, lol.